Cookie Fonster Re-Critiques Homestuck Part 15: Ditzy Dreamers and Exile Cookouts

Introduction

< Part 14 | Part 15 | Part 16 >

Act 4, Part 1 of at least 6 (could end up splitting posts again)

Pages 1358-1454

Link to old version

I didn’t have any good ideas for a new name for this post, so I kept the old one.

Before my motivation inevitably drifts to something totally different, I figured I’d resume my rewritten Homestuck posts and try to at least do Act 4, if not all the way through Act 5 Act 1 (which is my planned ending point for the rewritten posts).

But before I start going through Act 4, I’ll quickly recap the intermission, which I reread before starting this post.

The Midnight Crew intermission is awesome as fuck. It’s a throwback to the story style of Problem Sleuth that blasts your face with extreme time shenanigans to prepare you for the somewhat lighter time shenanigans in the act that follows. It characterizes the quartet of Derse agents, two of whom we hadn’t ever seen before, through the Midnight Crew, as well as the black queen through Snowman. Most notably, the intermission cleverly drops hints about the trolls and the Midnight Crew’s past until it punches you in the face with the reveal that the intermission took place on the trolls’ planet. It also has a few hints about Lord English, an overarching villain we very gradually learn more about. All in all, the whole intermission is executed beautifully and lots of fun from start to finish.


Act 4 is one of several acts that begins with a walkaround game. The game’s music is called Doctor, composed by the deceased George Buzinkai* and remixed many, many times throughout Homestuck’s music. Doctor holds an extremely special place in my heart—it’s one of only three tunes that I managed to remember through my first read of Homestuck, the other two being Karkat’s Theme and Elevatorstuck. I’ve always held the sentiment that among Homestuck’s most iconic tunes, Doctor was the one that best captured the comic’s nostalgic spirit, better than even Sburban Jungle or Showtime. I can’t quite explain why I feel that way; I suppose Doctor just has this powerful, nostalgic feeling that transcends words.

* Read this Reddit comment by a Homestuck music team member for information about Buzinkai’s name.

As for the walkaround itself, you play as John exploring the Land of Wind and Shade, fighting imps, playing around with his sylladex, talking to Nannasprite from afar, and gathering lots of information from consorts about his planet’s lore and denizen and all that jazz, all the while receiving commands from an exile who is clearly not WV. This walkaround is very complicated and weird to come back to considering the heavily simplified format and pixelated art style of later walkarounds; playing it, I can really see why Hussie chose to rework the style of walkarounds in Act 5 Act 2. According to my past self, “Hussie has said that this game is somewhat experimental and that it probably could’ve been presented in a more effective way (which is what the famous YouTube series Let’s Read Homestuck does).” I assume I was referring to Hussie’s Formspring then, but I’ve decided not to bother with playing through the walkaround in full and instead consume it using my physical copy of Homestuck: Book 3 (the Viz Media print).

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Cookie Fonster Critiques Homestuck Part 11 Rewritten: Magical Dreams and Retroactive Clowns

Introduction / Schedule

Part 10 | Part 11 | Part 12.1 >

Pages 952-1051 (MSPA: 2852-2951)

Act 3, Part 3 of 5

Link to old version

Right now my priority for this blog is my main Homestuck post series I started in 2015 where I’m currently on Act 6 Act 5; this post is a bit of a divergence from the plan I’ve laid out. I finished my newest post a few days ahead of schedule, so I decided to do a rewritten post to release on Friday instead. I mostly did it as a bit of a breather from the absurd romance drama I sped through.

Who’s this guy?

At the curb of Act 3’s halfway point, it’s time for us to meet Spades Slick’s lookalike.

Spades Slick?

Got a nice ring to it.

But you know your own name. And that damn well ain’t your name.

Jack Noir’s naming is done a bit differently from other characters. He doesn’t have a naming box; rather, he’s meta-aware of Hussie’s fingers typing his name. The book commentary here is worth reading:

Jack at this stage is the villain. Villains in Homestuck tend to be meta-villains. That is, they exist much closer to the surface of the story’s meta-bubble, and often interact with the way it’s told. For instance, Jack Noir is the original owner of the 4th wall. (See next page.) As a universal bureaucratic game construct, he can keep tabs on everything going on in the session, including just outside the story.

Though Jack Noir is a meta-villain, there are limits to this, possibly tied to his personality. It could be the scope of his ambition never includes messing with the story itself. His desire for power lies entirely within fictional parameters. Later, there are much more flagrant meta-villains, in Doc Scratch and Lord English. They live on the surface of the meta-bubble, and at times badly puncture it. All iterations of Lord English in total basically represent the ultimate meta-villain. Though it takes a very long time for this to become apparent, and for it to be revealed exactly what this means.

I think it’s fair to assume this villain foreshadowing and easing in was intentional. Act 3 is filled to the brim with hints at the trolls’ backstory, the alpha kids, and (much more subtly) the cherubs. Jack Noir’s higher degree of meta awareness than the beta kids is a subtle but useful way to ease readers into the times villains start taking over the narration. On the topic of characters taking over narration, if you somehow haven’t read Detective Pony *****PLEASE DO SO IMMEDIATELY*****, then come back here.

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Cookie Fonster Critiques Homestuck Part 8 Rewritten: Mayorly Foreshadowification Station

Introduction / Schedule (outdated)

Part 7 | Part 8 | Part 9 >

Pages 666-758 (MSPA: 2566-2658)

Act 2, Part 5 of 5

Link to old version

My rewritten posts lately have alternated between me making a new post title and me keeping the old one. I’m keeping the old one here again.

Random thing about the community reread that isn’t worth putting in its entire separate post: I decided to join in again yesterday to reread John and Roxy’s first conversation, at the end of Act 6 Act 6 Intermission 1. It’s just as funny and heartening as I remember it being and is one of many things recently that made remember that they are the best ship in the comic. Look forward to me praising that ship in future posts, probably.

You are now the Wayward Vagabond.

The final portion of Act 2 is a stretch of pages focusing on the Wayward Vagabond. On this page, the book commentary explains that although Hussie already had rough ideas for this character’s story role, he decided to improvise and have fun with this arc, letting readers drive the story a bit more than before. You probably know that when John was commanded by WV, he was blocked off from being commanded by readers; playing as WV for the first time gives us a fresh start and a bit of a return to the old days. This “fresh start” idea is done even stronger in the Midnight Crew intermission, which I already covered in my rewritten posts because I skipped to that part after finishing Act 1. Once I finish Act 3, I’ll do a post recapping the intermission before I go to Act 4.

> WV: Retri…

Got em already.

No arm shenanigans here; just quickly getting this joke out of the way before any nonsense can happen. Probably meant to get readers at the time to think, “hm maybe I should be creative for once instead of reiterating the same old commands again”.

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Cookie Fonster Critiques Homestuck Part 6 Rewritten: Imp Madness and Can Openers

Introduction / Schedule <- outdated

Part 5 | Part 6 | Part 7 >

Act 2, Part 3 of 5

Pages 429-561 (MSPA: 2329-2461)

Link to old version

Again, I don’t have any good ideas for a new post title so I’m using the old one.
I considered “The Can Opener Dilemma” but then I realized that’s just a discount version of the old title.

My week without writing Homestuck posts was pretty nice, now back to business. I worked on some cool projects, but not the ones I originally intended to work on. And read some books. And also wrote this post over the course of one weekend.

Oh God dammit, that’s just what you need. More baked goods.

“thats classic john though he doesnt get pissed about anything except for the absolute dumbest shit” —Dave Strider

Where we left off, John was punched cold in the face by the revelation that he is not going to save the world. This massive twist caused John to go full circle, all the way back to freaking out just because he’s a little overexposed to baked goods. Whenever John has a mental breakdown or is upset by something, he finds something mundane and takes out all his anger on it.

Let’s take a moment to appreciate what Rose is sitting on.
Let’s also take a moment to appreciate Rose in general.


Perhaps you will take this spare moment to contemplate the Nannasprite’s strange tale. 

Yeah, still have no idea how Rose heard every word of Nannasprite’s story just like John did. I guess it’s not an important detail; sprites do whatever the story wants them to.

It may also behoove you to record your thoughts on these developments in your GameFaqs walkthrough/journal. It can be hard finding time to update it. In fact, you’re not even sure where you found the time to write what’s already there!

I think it makes perfect sense in Homestuck’s world that Rose can write massive walls of text no matter what constraints she’s facing. By questioning Rose’s ability to write this much, this passage is breaking some form of the fourth wall. If I had to choose one form of fourth wall it’s breaking, it would be the second fourth wall. This system of various fourth walls isn’t actually that complicated; the only important parts are the first fourth wall (the media vs. the audience) and the second fourth wall (the kids as playable characters vs. the kids as regular people).

For more rambles: starting in Act 3, I will discuss how villains in Homestuck connect to and break the first fourth wall based on a snippet of Hussie’s book commentary. As for the second fourth wall, Rose’s character is all about screwing with that wall. Now the third fourth wall (the wall between paradox space and Hussiespace), Jade is the only character other than Hussie’s self-insert that’s connected to it at all.

… What’s that look on your face? Are you telling me there’s another character with mind control powers who also messes with multiple fourth walls? One that has a contentious relationship with Hussie’s self-insert (and pretty much everyone for that matter)? Haha, you. Let’s talk about her another time, OK? I’d rather focus on important characters.

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Cookie Fonster’s Homestuck Commentary Part 41: Jade’s Adventures in Dumbtimeloopland

Introduction

Part 40 | Part 41 | Part 42 >

Act 5 Act 2, Part 14 of 32

Pages 3250-3294 (MSPA: 5150-5196)

NOTE: Next week is spring break, so the next two (possibly the next three) posts will be posted at a faster rate than usual: on March 15, 18, and possibly 21 respectively. Never mind, that’s a really time-crunchy schedule. Let’s just say the next three posts will each be posted at most five days after the previous.

Hilarious every time.

Back from where we left off, Jade answers Karkat and talks about her sprite. Speaking of which, here’s another pattern Jade breaks that I should’ve mentioned last post: (21) her sprite is not a long-lived entity.

GG: i made the mistake of prototyping my dream self who has been dead for years 
GG: and shes completely crazy and theres no talking any sense into her 
CG: HMM. 
GG: hmm? 
CG: YES. “HMM.” 
GG: hmm what 
CG: HMM AS IN HMM INTERESTING. 
CG: AS IN HMM HOW VERY, VERY FUCKING INTERESTING INDEED.

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Cookie Fonster’s Homestuck Commentary Part 39: the CRISMATS SPECAIL

Introduction

Part 38 | Part 39 | Part 40 >

Act 5 Act 2, Part 12 of 32

Pages 3133-3195 (MSPA: 5033-5095)

HO HO HO

WV, thinking John is dead, tries to escape his command station but the door jams because the station is out of fuel.

Of course you still have your secret treasure, but it will almost certainly prove to be of no use to you in this dilemma whatsoever. It clearly serves no significant purpose other than to be pretty, and to make your hand glowy.

Sure, whatever you say, Mr. Narrator! Some time later in the exile arc, we learn about plans for dealing with Jack Noir where it’s made clear that the ring will be used for stuff. With that in mind, PM being the final wearer of the ring is quite the plot twist.

Oh yeah, there’s another thing you forgot about! You ate that delicious green nuclear rock earlier in the day, even though it feels like it was more than a year ago.

Here’s something Homestuck occasionally does: linking to earlier pages in order to remind people of things they might have forgotten about. I think this probably should be done more often; for example, I’ve seen people reading Homestuck completely forget about the time Karkat told past Jade her robot will blow up when it is referenced several times later. In this case it’s a reminder of the Chekhov’s uranium. The “more than a year ago” bit is another one of those things that made the most sense to serial readers. But I guess that could make sense to archival readers (most especially those reading at a slow pace) given that as the link reminds us, the uranium was eaten over two thousand pages ago.

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Cookie Fonster’s Homestuck Commentary Part 35: Backwards Logic and Nightmare Faces

Introduction

Part 34 | Part 35 | Part 36 >

Act 5 Act 2, Part 8 of 32

Pages 2942-2996 (MSPA: 4842-4896)

Continuing the exile arc, WV recognizes the Bec-shaped base, and only then does he remember that he had previously met the boy he commanded a while back. How come he only recognizes John now? PM recognized both John and Jade when she saw them on her command screen.

John sees WV? in the dream he told Rose about and then wakes up and does stuff we already saw. WV returns to commanding John as he promised way back in Act 2.

The whole scene is one of those moments where exile commands are shown on scenes we’ve already seen; such things are often meant to show us that exiles were behind certain things we’ve already seen, which reminds me of how Vriska is behind some stuff that happened in the kids’ session. I don’t think John mentioned having the exile voice return in his conversation with Rose, which makes sense because John couldn’t “hear” the voice.

John doesn’t listen to WV’s commands so he presses caps lock despite the narration telling him not to, locking him in the command station. Here’s an exile thing I’d like to discuss. When exiles give commands, apparently they’re sent to both characters and their own narrative prompts. The mechanics behind this are kind of a meta thing and aren’t really explained that clearly.

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Cookie Fonster Critiques Homestuck Part 19: Protagonist Origination Station

Introduction

< Part 18 | Part 19 | Part 20 >

Act 4, Part 5 of 6

Pages 1777-1908 (MSPA: 3677-3808)

 I use this same picture later in this post but it’s such a great panel that I’ll use it as a title picture.

I’ve seen people comment that this guy looks like some weirdo from Adventure Time.*

* If you’re wondering, about 3-4 years ago I followed that show, but then I quit, and from what I hear about it, it really got kind of weird. There’s stuff about the punky vampire girl not wanting to be a vampire anymore??? Sounds like she’s a character with complications and stuff, which ties in with the fact that I’ve seen people compare her to Vriska.

Last post we went over a whole bunch of stuff, like angry guys killing their bosses because of stupid clothes and girls throwing F1 keys at guys with 3-D glasses and demonic puppets miraculously landing on lightning-fast rocket boards and that sort of stuff. Now we get to watch AR? rocking it out on Bro’s rocket board through an asteroid belt. PM? is also up to stuff, getting ready to board a shuttle to the battlefield to find the white king. Then a clone of Clubs Deuce in a ridiculous outfit known as the Courtyard Droll appears and steals the magic ring. I really like how this bozo’s debut is played out, making a dramatic entrance starting with the tip of his crazy hat as he creeps up and steals a ring. He’s really short and could be sneaky, if only he didn’t love crazy hats so much. Nonetheless, he succeeds in stealing the ring. He gets a message from the Draconian Dignitary to give him that ring. In that message, the titles of the other three Derse agents are all revealed, specifically the ones whose acronyms are the same as those of the Midnight Crew. Speaking of the Midnight Crew, this message shows us how each of the quartet of Derse agents is given a different task to do, just like what the Midnight Crew does. This is done even more systematically with the alpha kids’ Derse agents, where each is assigned to kill a kid; funnily enough, the Droll is the only one of those agents who succeeds at his job. Just then, Jade, after over 100 pages without her, has her dream self make a dramatic entrance, beating up the Droll, taking the ring, and putting it on, even though it doesn’t do anything to humans.

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Cookie Fonster Critiques Homestuck Part 11: Magical Dreams and Clown Therapy

Introduction

< Part 10 | Part 11 | Part 12 >

Pages 952-1051 (MSPA: 2852-2951)

Act 3, Part 3 of 4

Link to rewritten version

Who’s this guy?

At the curb of act 3’s halfway point, we meet the main villain of the first half of Homestuck. He looks like the Problem Sleuth extra Spades Slick, but he is actually Derse’s archagent, Jack Noir. He has great trouble dealing with John’s extra-strong father, and his fourth wall was stolen some time ago. We learn parts of what’s been going on at the kingdom: after Mr. Egbert was kidnapped, the queen made everyone dress like clowns, and Jack Noir can’t stand that. Is there any specific reason for him hating clowns like there is for all Dersites having an intense aversion to frogs? It really doesn’t look like it, though it does become extremely relevant to the plot when Jack flips out and fucks shit up. Maybe it’s like John’s hatred of Betty Crocker—hating it for no good reason. A lot of stuff in real life looks to me like hating stuff for no good reason—I often hear people talking about how much they hate things I know about but don’t really have an opinion about.

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Cookie Fonster Critiques Homestuck Part 8: Mayorly Foreshadowification Station

Introduction

< Part 7 | Part 8 | Part 9 >

Pages 666-758 (MSPA: 2566-2658)

Act 2, Part 5 of 5

Link to rewritten version

You are now the Wayward Vagabond.

Last time, we saw Dave exploring his puppet-filled living room and John making a rad pogo hammer. Now we get to know the bizarre being commanding John. The Wayward Vagabond is given commands much like the kids are, but we see some differences between him and the kids. Aside from the obvious fact that he’s not a human, he doesn’t have a sylladex, instead picking stuff up with his bare hands. He screws around in his command station, just like how the kids all screw around in their houses. He makes a city out of cans (the eponymous Can Town), and he fantasizes about being the mayor of the town.

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