Cookie Fonster Dissects Homestuck Part 106: Selfie Reminiscence and Hangover Duality

Introduction

< Part 105 | Part 106 | Part 107 >

Pages 6300-6323, 6343-6375

Act 6 Act 6 Intermission 1, Part 2 of 5

Featuring the long-awaited return of the eggy looking thing.

I hope you enjoyed this brief mass influx of Homestuck posts. Classes are resuming online on Tuesday for me, which means that until late April or early May I’ll probably be releasing posts at a rate no faster than weekly.

Returning to the three-way selection screen, I’m going to first select Dave’s planet on the left, then Rose’s planet on the right.

Dave’s part of the selection screen features him exploring his childhood bedroom for the first time in three years, in a memorable scene that the author clearly had WAY too much fun writing.

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Cookie Fonster Critiques Homestuck Part 8 Rewritten: Mayorly Foreshadowification Station

Introduction / Schedule (outdated)

Part 7 | Part 8 | Part 9 >

Pages 666-758 (MSPA: 2566-2658)

Act 2, Part 5 of 5

Link to old version

My rewritten posts lately have alternated between me making a new post title and me keeping the old one. I’m keeping the old one here again.

Random thing about the community reread that isn’t worth putting in its entire separate post: I decided to join in again yesterday to reread John and Roxy’s first conversation, at the end of Act 6 Act 6 Intermission 1. It’s just as funny and heartening as I remember it being and is one of many things recently that made remember that they are the best ship in the comic. Look forward to me praising that ship in future posts, probably.

You are now the Wayward Vagabond.

The final portion of Act 2 is a stretch of pages focusing on the Wayward Vagabond. On this page, the book commentary explains that although Hussie already had rough ideas for this character’s story role, he decided to improvise and have fun with this arc, letting readers drive the story a bit more than before. You probably know that when John was commanded by WV, he was blocked off from being commanded by readers; playing as WV for the first time gives us a fresh start and a bit of a return to the old days. This “fresh start” idea is done even stronger in the Midnight Crew intermission, which I already covered in my rewritten posts because I skipped to that part after finishing Act 1. Once I finish Act 3, I’ll do a post recapping the intermission before I go to Act 4.

> WV: Retri…

Got em already.

No arm shenanigans here; just quickly getting this joke out of the way before any nonsense can happen. Probably meant to get readers at the time to think, “hm maybe I should be creative for once instead of reiterating the same old commands again”.

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Cookie Fonster’s Homestuck Commentary Part 73: A Reminisce on Romance Weirdness

Introduction

Part 72 | Part 73 | Part 74 >

Act 6 Intermission 2, Part 2 of 3

Pages 4709-4740 (MSPA: 6609-6640)

NOTE: I’m not going to discuss those aromantic John headcanons because I don’t really care to. Actually no, I changed my mind and discussed such headcanons in this post a few years later.

Picking up from where we left off, Kanaya is about to leave the lab when all of a sudden…

KANAYA: Augh 
KANAYA: Why Does That Always Happen 
KARKAT: EVERYBODY OUT OF THE GODDAMN WAY. 
KARKAT: I GOT A LAB FULL OF HUMANS, A MOUTH FULL OF YELLING, AND A TORTURED PSYCHOLOGICAL PROFILE FULL OF TOTALLY HYSTERICAL EMOTIONS AND UNAIRED GRIEVANCES AT PRACTICALLY EVERYBODY. 
DAVE: karkat is broken guys 

Karkat’s sudden entrance is done via a 2x callback combo, and Dave completely lampshades how bizarre that is.

Karkat and Dave immediately start arguing about stuff and dear god the insults they trade are killing me. Unlike prior cases of characters trading insults (one-sided or not), this scene is just too hilarious to be any sort of setup for character development. Despite that, the comic does a good job developing their dynamic later on; before you think I switched my stance entirely I’m only talking about before the retcon. I have to say I think I’m kind of doing an alright job not moaning too much about stuff.

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Cookie Fonster’s Problem Sleuth Commentary Part 3: Imagination Cooperation Station

Introduction

Part 2 | Part 3 | Part 4 >

Chapter 4

Pages 230–327 (MSPA: 448–545)

NOTE: Before leaving for my next vacation, I will publish only one more Homestuck post, not two.  

You are now Pickle Inspector.

Pickle Inspector, the last main character of Problem Sleuth, has some things in common with Jade, the last main character of Homestuck. Both start off the story already well engaged in the comics’ respective game mechanics: Pickle Inspector spends a lot of time in the imaginary world, and Jade spends a lot of time in the dream world; both are also the only characters who started that sort of thing (PI building a fort, and Jade’s dream self waking up) before the story began. Though I don’t think very many people are aware of the parallels, I can’t imagine the author didn’t create Jade’s character with Pickle Inspector in mind.

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Cookie Fonster’s Problem Sleuth Commentary Part 1: Things Aren’t As They Seem, Ever

Introduction

Part 1 | Part 2 >

Chapter 1

Pages 1–83 (MSPA: 219–301)

You are one of the top Problem Sleuths in the city…

Problem Sleuth, like all three other MS Paint Adventures, starts off simple enough: by introducing the main character in a default starting situation. Jailbreak and Bard Quest both put the main character in a definite predicament of sorts, but Problem Sleuth and Homestuck simply introduce the main character in the most everyday setting possible. While Homestuck soon tells us that John, the protagonist, is getting a video game called Sburb for his birthday, thus setting up a premise*, Problem Sleuth does not give us any premise at all in its opening pages, instead revealing it through Problem Sleuth (the character) realizing through command-based exploration that he is trapped in his office.

* I’ll be doing A LOT of comparing Problem Sleuth with Homestuck in this post series. That’s part of the point of this project, to see Homestuck from a different perspective by comparing it with its predecessor.

The text accompanying the page is as follows: You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight. What will you do? It’s a simple introductory line that gives a bit of introduction fluff that doesn’t have much relevance to the real story. The three main characters are all supposedly detectives, but they do almost no detective work at all in the comic; I bet this is to parody how character introductions in video games are also hardly relevant. In Homestuck, the interests brought up in character introductions sometimes actually are relevant to the plot; sometimes they’re not relevant to the plot but very character-defining; and in a few cases, such as Dave’s supposed interest in bands nobody has ever heard of but him, never brought up at all.

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