Cookie Fonster’s Problem Sleuth Commentary Part 4: Liquor Explosions and Skull Puzzles

Introduction

Part 3 | Part 4 | Part 5 >

Chapter 5 + part of chapter 6

Pages 328–422 (MSPA: 546–640)

NOTE: Next time I’ll try to release a Problem Sleuth post only slightly late rather than this. Sorry about all the delays.

10/1/2019 NOTE: This was my final Problem Sleuth post before I shelved the project, deeming it a failed experiment. Past the first few chapters, I couldn’t remember enough about the comic’s plot to write much meaningful about it; as such, this post isn’t really up to my quality standards. I do want to pick up my Problem Sleuth posts again someday, perhaps if I’m on a hiatus with my Homestuck posts.

When Pickle Inspector wakes to see his office flooded, the area with the elf is flooded as well. I’m kind of confused again—is that area part of the material world or not?

When Pickle Inspector is commanded to save the drowning elf, the narration says:

It is too late for him. There is nothing you can do.

First death that’s actually kind of sad.

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Cookie Fonster’s Problem Sleuth Commentary Part 2: Puzzle Soup for the Drunken Soul

Introduction

< Part 1 | Part 2 | Part 3 >

Chapters 2-3

Pages 84–229 (MSPA: 302–447)

Chapter 2 opens with Problem Sleuth leaving his main office and entering his secret chamber. This allows for worldbuilding typical of pretty much any story while avoiding him actually leaving his office. It also matches up with Act 2 of Homestuck starting with John leaving Earth.

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Cookie Fonster’s Problem Sleuth Commentary Part 1: Things Aren’t As They Seem, Ever

Introduction

Part 1 | Part 2 >

Chapter 1

Pages 1–83 (MSPA: 219–301)

You are one of the top Problem Sleuths in the city…

Problem Sleuth, like all three other MS Paint Adventures, starts off simple enough: by introducing the main character in a default starting situation. Jailbreak and Bard Quest both put the main character in a definite predicament of sorts, but Problem Sleuth and Homestuck simply introduce the main character in the most everyday setting possible. While Homestuck soon tells us that John, the protagonist, is getting a video game called Sburb for his birthday, thus setting up a premise*, Problem Sleuth does not give us any premise at all in its opening pages, instead revealing it through Problem Sleuth (the character) realizing through command-based exploration that he is trapped in his office.

* I’ll be doing A LOT of comparing Problem Sleuth with Homestuck in this post series. That’s part of the point of this project, to see Homestuck from a different perspective by comparing it with its predecessor.

The text accompanying the page is as follows: You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight. What will you do? It’s a simple introductory line that gives a bit of introduction fluff that doesn’t have much relevance to the real story. The three main characters are all supposedly detectives, but they do almost no detective work at all in the comic; I bet this is to parody how character introductions in video games are also hardly relevant. In Homestuck, the interests brought up in character introductions sometimes actually are relevant to the plot; sometimes they’re not relevant to the plot but very character-defining; and in a few cases, such as Dave’s supposed interest in bands nobody has ever heard of but him, never brought up at all.

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Cookie Fonster’s Problem Sleuth Commentary Introduction

As I mentioned not long ago, I’m starting a new blog post series similar to my lengthy post series commenting on the famed story webcomic Homestuck, but covering its predecessor, Problem Sleuth. I would say it’s based on the success of my Homestuck post series, but that post series isn’t particularly popular at the moment. I would also append that sentence with “(yet)” if there was a non-awkward way to say that while also acknowledging that my posts becoming more popular is merely what I hope will happen.

Although Homestuck is unquestionably Andrew Hussie’s magnum opus, Problem Sleuth deserves some appreciation for keeping a consistent theme and storyline through its year-long run. Homestuck, while unlike Problem Sleuth intended as an “actual story” from the start, started as a command-based story of four teenagers playing a video game but gradually shed many of its original layers, progressing into a tale of gray-skinned aliens and lengthy dialogue and complex plot lines, and then incorporating relationship drama and aging up its characters and regularly going on hiatus to the point where it’s a completely different story from what it started as. This is not to say that what Homestuck became ended up being bad—although some people do think that, I actually like the middle section of the comic the most—it’s more like Problem Sleuth does a better job at keeping a consistent style. Throughout its run Problem Sleuth ran on user-suggested commands and kept its theme of being a video game adventure while still doing a good job at escalating its storyline, something that cannot be said of Homestuck.

Problem Sleuth is so far the only one of Hussie’s four comics on MS Paint Adventures to have a definite conclusion, sealing its role as a story more so than Homestuck which is the one that’s an actual story. Its predecessors of similar style, Jailbreak and Bard Quest, are both left unfinished, while Homestuck is either finished or semi-finished depending on how you look at it (I look at it as semi-finished). As it stands, Homestuck technically has an ending, but there’s a vaguely described epilogue planned as well. There is much debate as to whether Homestuck’s present ending is a good satisfying ending. Many readers, myself included, feel that the ending as it stands does not give a satisfying wrap-up to all its plot threads and character arcs. Some readers, myself still included, think Homestuck’s current ending doesn’t even hit some of the bare minimum requirements for a satisfying ending. Readers also can’t agree on what to expect for the epilogue of the comic, whether it will resolve stuff and possibly even redeem the ending, or if it won’t be of much substance. I personally have optimistic expectations for the epilogue, mostly because it really feels all “look I know Homestuck isn’t good anymore” to think it won’t be much good.

While Problem Sleuth has a solid conclusion, it still is at heart a silly video game parody story of clumsy detectives. But with a decent length of over 1600 pages, it’s still worth giving serious commentary, in what will be my second full read of Problem Sleuth. For reference, my first read of Problem Sleuth was on and off over the course of several months, and was at around the same time as my second read of Homestuck. While I have no posting schedule set in stone yet, I’m thinking of making these posts at a similar rate to my Homestuck posts: generally every 3-5 days, though it can vary. I think it’s reasonable to cover about 100 or more pages per post, similar to how I originally did my Homestuck post series. This means that if things go as planned, my Problem Sleuth post series will contain about 16 posts total and take a few months from start to finish.

List of posts:

Part 1 / Part 2 / Part 3 / Part 4

(more coming at some point hopefully?????)

Cookie Fonster’s Homestuck Commentary Part 53: Scratch Doctor Narration Adventures

Introduction

Part 52 | Part 53 | Part 54 >

Act 5 Act 2, Part 26 of 32

Doc Scratch Intermission, Part 1 of 6

Pages 3763-3832 (MSPA: 5663-5732)

NOTE: For once I managed to release a post ahead of schedule! God damn am I proud. I will leave for vacation June 9, so you should expect about three more posts before then.

Where we left off, Homestuck Disc 2 was taken to Doc Scratch for repair. Now, Doc Scratch takes over the narration for the second time, and helpfully changes the color scheme of the website so that his white text is easier to read. I think the color scheme change does a really nice job at changing the atmosphere of the site to a very different mood for Scratch’s section of the act.

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Cookie Fonster’s Homestuck Commentary Part 52: Metafictional Disc Glitch Madness

Introduction

Part 51 | Part 52 | Part 53 >

Act 5 Act 2, Part 25 of 32

Pages 3717-3762 (MSPA: 5617-5662)

NOTE: This post took longer than I hoped because it goes through a lot of flash pages and those always take longer to cover than usual. For some reason it didn’t occur to me until yesterday that I could take screenshots from flashes far more easily by taking them from these fan-made storyboards. See the image above for how I feel about that.

Terezi is starting to surpass Karkat as my favorite troll.

Proceeding from where we left off, we have what appears to be yet another walkaround game, except it doesn’t work because the disc is missing. A weird big “Objection!” referencing Ace Attorney appears out of nowhere, our first hint that something isn’t right with the disc missing.

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Cookie Fonster’s Homestuck Commentary Part 50: The Sad, the Silly, and the Self-Indulgent

Introduction

Part 49 | Part 50 | Part 51 >

Act 5 Act 2, Part 23 of 32

Pages 3636-3694 (MSPA: 5536-5594)

So I’m halfway to 100 posts now. As with my inactive large number website, I’m impressed with myself by how much bigger this project is turning out to be than I first envisioned.

NOTE: I have officially decided to split Act 5 Act 2 into 32 posts, arranged like so:

  • Two more posts before the Doc Scratch intermission
  • Six Doc Scratch intermission posts
    • Two posts before the scrapbook section
    • Three posts for the scrapbook section
    • One post after the scrapbook section
  • One post after Hussie snaps out of the intermission; this will include Cascade and Intermission 2.

Note the flashing Bec symbol in the alert bubble.

TT: Sorry for the delayed response. 
TT: Answering seems to be what to do right now. 
GG: rose jeez!!! 
GG: finally 
GG: you sure seem to be absorbed in whatever youre doing on that computer… 
GG: were you talking to someone? 
TT: Oh, right. I forgot I gave you the code for the crystal ball. 
TT: And here I was thinking I could safely delay responding to messages without seeming like an ass, the way it usually works.
TT: Oops. 

Rose remarks that it’s kind of rude of her not to answer her friends’ messages. It’s weird, how throughout what I’ve covered last post, Rose realizes what she’s doing is bad but does it anyway.

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Cookie Fonster’s Homestuck Commentary Part 48: Bored Superdogs and Memory Revelations

Introduction

Part 47 | Part 48 | Part 49 >

Act 5 Act 2, Part 21 of 32

Pages 3546-3613 (MSPA: 5446-5513)

Only in Homestuck could this picture make any sort of sense. Even then…

NOTE: I’m really blitzing through Act 5 now (by which I mean going about 30% faster), and boy am I proud of that.

NOTE 2: As school is ending, I have a big project over the next few weeks which I have to work a lot on. This means that I’m slowing down posts somewhat, with the next three posts weekly instead of every five days. Next post coming Sunday.

: (

We now focus on what Jack Noir is up to. He just killed Dad and Mom offscreen. As with Nepeta, it’s a bit of a relief we didn’t have to see them die onscreen; showing a guy killing two loving parents of main characters in love together would obviously be even more heartwrenching than anything we’ve seen so far. Compare this to Bro, who got an onscreen death scene. This is probably not because he is (arguably) not as likable as the other guardians, rather because his death was the culmination of a fight, while the other two were just on a date when it was suddenly interrupted. If John’s dad was in a fistfight with Jack and lost when Jack became more powerful, he would no doubt get a full death scene.

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Cookie Fonster’s Homestuck Commentary Part 47: Fairy Psychopomps and Sudden Vampires

Introduction

Part 46 | Part 47 | Part 48 >

Act 5 Act 2, Part 20 of 32

Pages 3479-3545 (MSPA: 5379-5445)

And wordy journals.

Terezi just went missing after having caught up with Sollux when all of a sudden, we’re back to a flashback of Dave fooling around on his bro’s Xbox gaming system. One hell of a mood whiplash alright.

The puppets are all like, haha did you miss me?

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Cookie Fonster’s Homestuck Commentary Part 46: F33lings Jams A8ound

Introduction

Part 45 | Part 46 | Part 47 >

Act 5 Act 2, Part 19 of 32

Pages 3438-3478 (MSPA: 5338-5378)

NOTE: I’m really sorry about the late post today. Walkaround games always take a good while to write commentary on because I need to capture pictures and use online transcripts and everything. To make up for it, this post is a pretty long one.

It’s time for a third troll walkaround, this time focused on Equius and Nepeta. The main point of this walkaround is to give those two trolls a decent final scene before they bite the dust. And their dialogue really does flesh out both of them. Arguably it’s bad that they got some heavy dialogue and then promptly got offed, but Hussie said that if they didn’t get any such parting dialogue the complaint would be that they got no parting dialogue. 

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