Cookie Fonster’s Homestuck Reflections Part 140: The Circle of Stupidity Is (Not) Complete

Introduction

< Part 139 | Part 140 (the end!)

Act 7 + Credits + Closing Thoughts

Pages 8127-8130

This is it, folks. This is the end of my Homestuck post series.

Are you ready for the grand finale of my Homestuck blog post series? After six long years going in and out of working on my Homestuck posts, I have finally reached the finish line. I cannot overstate how amazing it feels to get started on my final Homestuck post. It feels far more amazing than I could have ever imagined to actually be at the final point, not just imagining when I might reach that point.

There’s many ambitious projects that I’ve started over the years—since I was a child, in fact—but most of them fizzled very early on. A fair portion of those projects I got quite a good way through, but a much smaller portion of those did I successfully finish. On the day this post is published, I can proudly say my Homestuck blog post series has joined the elite club of personal projects that I have finished. The post series spent almost two straight years being a project that I thought I would abandon forever, but eventually I somehow had it in me to resume it after all, and from then on, it was an on-and-off climb to the finish line, which is where I am now.

After one year and seven months working on this post series, one year and ten months putting this post series on pause, and two years and nine months working on and off in months-long bursts, I proudly present to you Cookie Fonster’s Homestuck Reflections Part 140: The Circle of Stupidity Is (Not) Complete. What better way to name my last Homestuck post than with a reference to an anime that I haven’t seen? I sure can’t think of any.

(By the way: happy sixth anniversary to my first Homestuck post! A fitting day to release the last one, if I say so myself.)


Alright, now let’s begin this post with Act 7!

Act 7, as you should already know, is a nine-minute animation that concludes Homestuck, released on the comic’s seventh anniversary. You should also already know that it is a very divisive ending that is often argued to leave a lot unresolved, and that it is animated in a style heavily inspired by anime, giving closure to the long-running misconception that Homestuck is an anime. Before writing any of the text from this paragraph onwards, I rewatched Act 7 in its entirety, and one thing is immediately clear: I had somehow never appreciated before how stunning the animation is. This may have something to do with the fact that when the flash came out in 2016, I knew nothing about any anime, and was expecting Act 7 to be… please don’t laugh at me for this… a gigantic walkaround with every character interaction possible. In retrospect, I think my dissatisfaction with Homestuck’s ending came mostly from the unresolved character interactions!

Now of course, my more positive reaction to Act 7 today no doubt relates to how the epilogues resolved the threads it left open in a way that brutally deconstructs the concept of plot resolutions. The epilogues allowed me to appreciate Act 7 much more for what it is: a beautiful animation that mostly shows things we already knew would happen, but in a fashion that’s stunning enough to be a worthwhile ending flash. But even putting aside the epilogues, I think I’ve outgrown all those childish complaints that I once had about Homestuck’s ending content. I guess that’s what happens when you’re 22 years old, huh? You realize that some things really aren’t worth getting hung up about.

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Cookie Fonster’s Homestuck Reflections Part 139: Six Battles to End Six Acts

Introduction

< Part 138 | Part 139 | Part 140 >

Act 6 Act 6 Act 6 + the following pages that aren’t technically part of any act

Pages 8087-8126

Also to end six act acts, and six act act act acts. The post’s title is even six words!
(Oh, who am I kidding, no one cares about that.)

I have only two Homestuck posts left!!!!!! Oh my god, this is so exciting, do you even know how excited I am? I’m so close to the end, and it’s going to match SO perfectly with the next phase of my real life starting, having a full-time job and saving up for my own house and car and stuff while having properly sent off my relationship with Homestuck. I can’t believe I’m almost done! And to think that for most of 2017 and 2018, I thought I would NEVER finish this post series… boy am I glad I was wrong. Let’s fucking GO!!!

This is what Collide looks like in the Homestuck Collection.
A lot cleaner than using YouTube’s interface, don’t you think?

Act 6 Act 6 Act 6 of Homestuck consists entirely of Act 6’s ending flash: [S] Collide. Collide isn’t technically a flash—it’s actually an 18-minute YouTube video, which is understandable because in 2016, I believe Flash was already announced to be discontinuing in a few years. And because the last time Homestuck had a flash over ten minutes long, the Internet basically broke.

The loading percentage hits 33% at the start of Act 6, and 66% at the start of Act 6 Act 6.

Even though it’s not technically a flash, Collide still starts with a fun little “loading screen” just like Cascade did. Collide’s loading screen charmingly shows how much Act 6’s size has expanded beyond its original intent, divided into a series of acts interspersed by intermissions, the last act of which is itself divided into a series of acts interspersed by intermissions. Collide, the last of those act act acts, is represented by black; Act 7 is represented by white. This makes for some fun color duality going full circle to Homestuck’s early acts.

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Cookie Fonster’s Homestuck Reflections Part 133: Tenuous Illusions of Free Will

Introduction

< Part 132 | Part 133 | Part 134 >

Act 6 Act 6 Intermission 5, Part 7 of 12

Pages 7672-7732

No, this isn’t a part where characters have an existential discussion on free will.
The title of this post simply refers to this fake character select screen.

It’s time to go through the second of A6A6I5’s character select screens in this post… except this time, it’s a fake character select screen, which the reader must go through in linear order.

Wow, 10 path options!!!

Wait a minute. You click and click, but nothing happens. This path selection screen seems to be broken. Looks like “free will” got greedy and overloaded the thing with “choice”, rendering the graphic up there completely useless, except you guess as a cool rollover thingy. For the first time EVER, in the over 9000 page history of this website, you begin to feel slightly deceived. Oh, how you would have loved to taste the fruit of free will one last time before this wild ride jerks our bodies to a deadly stop. Alas it is not to be. You must proceed through all of these options linearly, one by one. You click the link below, as usual.

Although this passage initially makes the fake select screen seem like a brutal prank, we’re instead going to be treated to a fun spin on character select screens: instead of going through options in whatever order you want, you go through them linearly, and after each option, you can hover over all the prior options to check on each group of characters. So this fake select screen isn’t completely fake: it’s more of a twist on select screens that focuses more on the rollover aspect.

Given the contents of the select screen shown above, it makes sense for it to be in linear order as I just described. Roxy/Calliope and Dave/Dirk both show up twice in the list, and there’s a lot of bias towards Roxy in there. Most of the conversations feature characters presently on the victory platform: the only ones that don’t are the two Dave/Dirk sections and Meenah/Vriska. Note that I will not be going through the entire fake select screen in this post: rather just the first eight options. I will go through the ninth (Dave/Dirk) in the next post, and the tenth (Roxy/Kanaya) up to the true final select screen in the post after that. After that is three more posts going through the rest of A6A6I5, the Collide post, and the Act 7 and credits post.

Now let’s begin the fake select screen with Dave and Dirk!

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Cookie Fonster’s Homestuck Reflections Part 131: Meeting of the Contrasting Muses

Introduction

< Part 130 | Part 131 | Part 132 >

Act 6 Act 6 Intermission 5, Part 5 of 12

Pages 7561-7634

I feel like I should mention that a friend of mine who doesn’t know anything about Homestuck recently joked about me doing blog posts analyzing Danganronpa, which I don’t know anything about.

(I really hope I didn’t jinx myself there.)

Finishing the transition from last post, Skaian clouds take us to Jade, Jane, and Calliope on the yellow spiral cherubic stage thing. The zoom-in is much less grandiose than the zoom-out from the victory platform was.

*sigh*

It’s not that I hate the dream bubble scenes in A6A6I4 and A6A6I5 with Jade, Jane, and/or Calliope. It’s just that when I try to comment on and analyze those scenes, I spend big chunks of them being completely stumped as to what to say about them, so I kind of just end up going through them quickly and picking out a few bits of dialogue that I do have something to say about. And this scene is no exception: Jane asks when and how she can wake up, Calliope offers to wake her up the same way she woke Rose and Roxy to cut short their reunion in Act 6 Act 5, but then something else happens to the stage and spiral.

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Cookie Fonster’s Homestuck Reflections Part 125: Vriska the Bus Driver No Longer

Introduction

< Part 124 | Part 125 | Part 126 >

Act 6 Act 6 Intermission 4, Part 8 of 8

Pages 7359-7408

I came up with this post’s title months ago, so please appreciate it.

Just a reminder, don’t expect more Homestuck posts for probably the next few months. I have a real life too! Not to mention ambitious projects unrelated to these posts.

It’s time for John to read the final instruction on Terezi’s scarf. He has the following to say about it:

JOHN: uh, wow.
JOHN: not sure what to expect for this one.
JOHN: alright, here goes.

I can imagine how confused John is. He’s far too thick-headed to have any idea who Terezi wanted him to stop her from killing. Obviously it can’t be Vriska, right? As far as John knows, Vriska and Terezi hardly knew or cared about each another. I never stopped to think about how long it took for him to learn that Terezi killed Vriska—he didn’t know that until he was about to stop that event from happening!

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Cookie Fonster’s Homestuck Reflections Part 116: What the Fuck Happened Here?

Introduction

< Part 115 | Part 116 | Part 117 >

[S] GAME OVER and the rest of Act 6 Act 6 Intermission 3

Pages 6901-6920

^ This image is how I feel about Karkat wearing short sleeves.

Time to finally analyze [S] GAME OVER, a flash that came out on October 25, 2014, the third anniversary of [S] Cascade. As the title may suggest, the flash consists of most of Homestuck’s living main cast either dying or getting critically wounded, so that they may soon be replaced with post-retcon versions of themselves. This retcon character replacement is a very controversial move and for many people weighs down Act 6 in its entirety. I’ve always been bothered by it myself, but a major goal of mine in these posts is to see if it’s really that bad in retrospect.

A cool detail in the Unofficial Homestuck Collection’s version of this flash is that the browser interface switches color schemes along with the website’s background.

Game Over alternates between taking place in Act 6 Act 6 Act 3 (John fighting Caliborn) and Act 6 Act 6 Intermission 3 (everyone else in the alpha session fighting each other). The flash begins on an incredibly silly note, with a callback to John’s mental breakdown when he discovered his father wasn’t a clown, and his further mental breakdown when he discovered Betty Crocker made Fruit Gushers. The callback is very fitting, because John has mental breakdowns over the absolute stupidest things.

The manga drawings surrounding John clearly indicate that they’re his principal source of anger at Caliborn, which is both amusing and fitting. Honestly, it makes more sense to be angry about those drawings than whatever impact he had on the kids’ story as Lord English, because as Dave said in A6A6I1, he’s responsible in some ass backwards way for them all existing.

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Cookie Fonster Dissects Homestuck Part 94: Wizardfic Nostalgification Station

Introduction

Part 93 | Part 94 | Part 95 >

Act 6 Act 5, Part 2 of 6

Pages 5572-5634 (MSPA: 7472-7534)

“Nostalgification” is totally a real word, I swear.

Years in the future…

Minus several.

After a bunch of pages that were mostly romance drama and hints at the Condesce’s machinations, it’s time for a fun throwback. The image shown above depicts Roxy’s carapacian neighborhood on a rainy evening, just like how Rose’s house was in the early acts. This whole scene is going to be a lot of fun, I can tell.

I forgot how cute Roxy looks in her starting outfit, my god. Full disclosure: for me, a fictional girl’s cuteness is mainly determined by whether or not she wears tights.

It’s time to read Wizardy Herbert! You might already know that Wizardy Herbert is the name of one of Hussie’s pre-MSPA works. It’s an unfinished Harry Potter parody story with wild metafictional elements and overall insane nonsense. It is my understanding that Hussie in real life never cared much for wizards and decided when writing both Wizardy Herbert and Homestuck to crudely parody the fondness people have for them.

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[Experiment] Annotating the Start of the Homestuck Meat Epilogue

I still plan not to resume my Homestuck posts until I purchase my own web domain. Hopefully that’ll happen soon, maybe in June? After I have a summer (hopefully not just summer) job and start making money for real. I could purchase it right now but I’d feel guilty dumping out money for a cool personal website before I get a job.

So in the mean time, I might as well flex my Homestuck annotating muscles instead of leaving them in the dust for so long like last time my posts were on hiatus. I’ve decided to go ahead and write my usual annotations/dissection of the first three pages of the Meat Epilogue. I’ve chosen this part because the epilogues are still quite recent and hard to take off my mind. They would absolutely cloud my thoughts if I were to dissect any part of Homestuck proper and I don’t want that.


Meat opens exactly as the title suggests: the lovable 23-year-old John Egbert eating a hefty chunk of cold, raw meat. Then this happens:

> Think, suddenly, about all the many horrible crimes committed by Lord English.

God, that guy is the worst. The memory of his stupid face and his terrible art and all the abominable misfortune he has caused across multiple universes and time lines makes your meal start to curdle in your stomach. The meat sits there like a big, lardy mass—a black hole bursting the universe apart around it. You feel like rocks are churning in your gut and your mouth begins to water, hot and sour. The flavor of the afternoon air changes around you and it’s too hot, almost suffocating. You swallow back a mouthful of pungent bile as your eyes swim and lose focus.

John’s sudden thoughts about Lord English come out of nowhere and the story knows it. This is an interesting situation that occurs in both sides: Meat with John’s sudden motivation to save all of existence after seven years of inertia, and Candy with John’s sudden motivation to go outside and make friends. Calliope’s meat and candy may both be empowered with some form of cherub magic, which is probably the actual explanation for this abrupt motivation. But both sudden changes stick out too hard for me to just dismiss them through canon, wait I mean ambiguously post-canon means.

The sudden change quoted above came across to me as a natural progression in the plot. But the start of Candy, where all the stuff in Meat was abruptly “cancelled”, came across to me as a change so absurd it may as well be fanfiction, which caused my initial burnout. Upon further reflection, I am almost certain my first impressions would have been swapped if I had read Candy first. I think most of us can agree that the epilogues’ intention to tell two wildly different stories depending which side you start with was an absolute success.

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Cookie Fonster’s Homestuck Commentary Part 71: Rainbow Freefalls of Frivolous Banter

Introduction

Part 70 | Part 71 | Part 72 >

Act 6 Act 2, Part 6 of 6

Pages 4595-4666 (MSPA: 6495-6566)

Jack returns to kill Jane again but is interrupted by a message from DD:

Hang on. It’s this guy. Gotta answer this. He better be bearing news of murdered youngsters. 

He says the deceased child count is still sitting at zero over here. You say WHAT? He says that’s not all. You wait for him to spill the beans. 

He says one of the brats staged a little rebellion on the moon. Stuck the Brute’s head on a pike for all to see. Real black eye for the kingdom and the Condesce. Press is going nuts with it. Wait. The Brute’s dead, you say? He says yes. Dammit. He was one of your best agents. You never really cared for the guy but you admired his brutality. We all did sir, he says. 

It seems like the alpha kids are actually doing a good job going against the Derse agents, inadvertently or otherwise, since the agents’ plans are all ruined now. What’s especially crazy about this is that Jack Noir of all people is hopelessly struggling to accomplish anything.

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Cookie Fonster’s Homestuck Commentary Part 70: A Friendship Permanently Ruined

Introduction

Part 69 | Part 70 | Part 71 >

Act 6 Act 2, Part 5 of 6

Pages 4569-4594 (MSPA: 6469-6494)

Jane’s conversation with Dirk’s responder about Sburb (i.e. stuff that matters) looks like this:

but her conversation with Roxy about teen drama shit looks like this:

(click to zoom in)

I think this difference says a lot about the alpha kids’ story arc, and how much time they waste on stuff that isn’t Sburb. I don’t even have much to say about the short pesterlog, other than that Jane is noticeably enthusiastic about starting up the game and more than ready to begin, and I think her entering the game could’ve easily progressed smoothly from here on out.

However—and this is a tangent that isn’t so much saying stuff about the short pesterlog—I imagine the progression of events might be too straightforward if Jane didn’t start getting bugged by other people. In the beta kids’ arc, getting John into the game was an interesting storyline because it was our first time seeing that happen, not to mention we didn’t even know he would be transported to another dimension. In the trolls’ arc that stuff is all kind of fast forwarded through, while in the alpha kids’ arc it’s interrupted by relationship drama. I think the story probably would’ve progressed interestingly enough without that happening since plot twists regarding starting the game have already happened in the form of things blowing up. Then again I can kind of see why Jane entering would keep getting delayed like that. Act 6 Act 2 isn’t really in any position to conclude yet; for one thing we still haven’t heard from Jake at all in this act, let alone see him make progress on his bunny mission.

Anyway let’s get on with the long pesterlog.

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