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Act 6 Act 1, Part 1 of 4
Pages 4113-4121, 4163-4194 (MSPA: 6013-6021, 6063-6094)
So remastered, in fact, that SBaHJ is now a moive.
NOTE: Tomorrow marks my two-year anniversary of first reading Homestuck. (actually I was wrong, I released this post exactly on the anniversary)
NOTE FOR THOSE READING THESE POSTS IN CHRONOLOGICAL ORDER: Warning you know, my early Act 6 posts are extremely rambly and weird, and I have no idea what I was talking about in them half the time. If you want to go to the part where the posts stop being absurdly rambly, then feel free to skip to part 80, a post that I released after going on hiatus for almost two years. Trust me, the posts are a lot better from there on.
Before I start Act 6, I’d like to talk about the alpha kids in general, just as I opened Act 5 by talking about the trolls.
Like the trolls, the alpha kids are a group of characters who didn’t exist from the start. However, unlike the trolls, they haven’t grown to become part of the comic’s premise. This may be because it takes quite a long time for them to be introduced and thus their existence is a major spoiler, or simply because the trolls have such a special appeal. When I was early in my first read of Homestuck, I accidentally found out early that there was a character named Jane, who I thought was some kind of fifth kid who shows up a lot later (which is half-true). I think this goes to show that the alpha kids are not as distinct and special as the trolls, especially when the beta kids have always been a group of four main characters. But despite that, the alpha kids are most certainly not simply a repeat of the beta kids. Even though they’re all young versions of existing characters (the guardians), they are still very much their own characters, since we only saw what the guardians are like from the kids’ often distorted perspectives. You can’t map each alpha kid to a beta kid without ignoring other major similarities between them; this second group of four kids is definitely its own group of characters, with a lot of new things about them that make their story a tale with a much more complex premise than the beta kids’ story. This brings me to the second part of my Act 6 introduction.
Act 6 starts off with the players of the kids’ post-scratch session. The Scratch was stated to reboot the conditions of the kids’ universe for a more ideal session. This applies not only to the story’s plot, but to its narrative as well. Act 6 Act 1 is not just Act 1 with a different set of main characters; it’s a remastered version of Act 1. While Act 1 starts off in a rather generic setting and builds up from there, Act 6 Act 1 immediately gives us a very colorful premise. In the scratched universe, Sburb is released by a company which clues already suggest is owned by an evil alien queen, rather than a seemingly generic mysterious technology company; Jane is the heiress to that company, and doesn’t know anything about what she’s getting into—not even whose company she will inherit—but we certainly do. There’s also a lot of other parts that refine what the beginning of the comic was like; I’ll go over them as I go. For now, you should know that the theme of remastering the beginning of the comic also applies to the post series, hence the title of this post. I will analyze Act 6 Act 1 the way I retrospectively wish I went over Act 1 when I started this big project.