Cookie Fonster’s Homestuck Reflections Part 134: The Ultimate Strider Feelings Jam

Introduction

< Part 133 | Part 134 | Part 135 >

Act 6 Act 6 Intermission 5, Part 8 of 12

Pages 7733-7765

This post is dedicated entirely to one of the most touching scenes in all of Homestuck, if not THE most touching.
Don’t say I didn’t warn you.

Contrary to what I said last post, I ended up also publishing ths one while on vacation. I won’t work on more Homestuck posts for the rest of my vacation (until August 1), but rather get on the grind to finish reformatting my old posts from May to September 2019. Those posts have had messed up formatting on this site for almost two years, and fixing them is long overdue.

It’s time to go over the ninth selection of the fake character select screen: Dave and Dirk, round 2. This section will take up the entirety of this post since it’s (1) a very long scene and (2) one of the most emotional scenes in all of Homestuck. When you hover over the first option of the fake select screen, you see Dave and Dirk back where they began: sitting side by side, ready to have their reunion at long last. It’s the exact same image we saw in the second fake select screen, which is thematically fitting.

I love how happy Rose looks fantasizing about shoving a pillow in Jasprose’s face.

Aside from Dave and Dirk, most of the groups of characters listed in the select screen are no longer in the same place, so the fake select screen has developed an interesting system for who to show in which section:

  • The six-way conversation shows whichever characters are presently on the frog platform.
  • Vriska/Meenah shows Meenah having Condesce-esque (Condesque) fantasies while the Vriskas face off.
  • Roxy/Calliope round 1 shows the frog platform zoomed out.
  • The four-way conversation shows the frog platform characters, but drawn more crudely.
  • Roxy shows Roxy (obviously).
  • Jasprose/Jane at first showed Jane, but now it shows Jasprose.
  • Roxy/Calliope round 2 shows Calliope.
  • Dave/Dirk round 2 (in the next select screen) shows Dave and Dirk but drawn more crudely.
  • Roxy/Kanaya is the last option, and the fake select screen ends after their conversation.

This system of showing characters has gotten a little cumbersome, but it’s still very fun and adds a lot of visual humor to A6A6I5. But enough humor now: time for some extreme FEELS.

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Cookie Fonster’s Homestuck Reflections Part 133: Tenuous Illusions of Free Will

Introduction

< Part 132 | Part 133 | Part 134 >

Act 6 Act 6 Intermission 5, Part 7 of 12

Pages 7672-7732

No, this isn’t a part where characters have an existential discussion on free will.
The title of this post simply refers to this fake character select screen.

It’s time to go through the second of A6A6I5’s character select screens in this post… except this time, it’s a fake character select screen, which the reader must go through in linear order.

Wow, 10 path options!!!

Wait a minute. You click and click, but nothing happens. This path selection screen seems to be broken. Looks like “free will” got greedy and overloaded the thing with “choice”, rendering the graphic up there completely useless, except you guess as a cool rollover thingy. For the first time EVER, in the over 9000 page history of this website, you begin to feel slightly deceived. Oh, how you would have loved to taste the fruit of free will one last time before this wild ride jerks our bodies to a deadly stop. Alas it is not to be. You must proceed through all of these options linearly, one by one. You click the link below, as usual.

Although this passage initially makes the fake select screen seem like a brutal prank, we’re instead going to be treated to a fun spin on character select screens: instead of going through options in whatever order you want, you go through them linearly, and after each option, you can hover over all the prior options to check on each group of characters. So this fake select screen isn’t completely fake: it’s more of a twist on select screens that focuses more on the rollover aspect.

Given the contents of the select screen shown above, it makes sense for it to be in linear order as I just described. Roxy/Calliope and Dave/Dirk both show up twice in the list, and there’s a lot of bias towards Roxy in there. Most of the conversations feature characters presently on the victory platform: the only ones that don’t are the two Dave/Dirk sections and Meenah/Vriska. Note that I will not be going through the entire fake select screen in this post: rather just the first eight options. I will go through the ninth (Dave/Dirk) in the next post, and the tenth (Roxy/Kanaya) up to the true final select screen in the post after that. After that is three more posts going through the rest of A6A6I5, the Collide post, and the Act 7 and credits post.

Now let’s begin the fake select screen with Dave and Dirk!

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Cookie Fonster’s Homestuck Reflections Part 130: um i guess this is the one where vriska devises the battle plan

Introduction

< Part 129 | Part 130 | Part 131 >

Act 6 Act 6 Intermission 5, Part 4 of 12

Pages 7515-7560

I couldn’t think of a good name for this post, so I’m left with a shitty name instead. Sorry about that.

The character select screen is officially over, and now we’re back to business with a comedic callback to Gamzee playing with dead trolls’ heads in [S] Flip. As much as A6A6I5 lays it thick with callbacks, I can’t stay mad at this one.

VRISKA: Ok every8ody, time’s up!!!!!!!!
VRISKA: Wrap up your convers8tions. Our tactical meeting is officially 8ack in order!

This passage combined with the panel above briefly portrays Vriska’s style of leadership in a more comedic light than usual.

This is a pretty fun group picture. I love how Vriska is standing on top of a fridge to indicate her leadership.

Vriska goes over the battle plans for our heroes to take down all remaining adversaries: the Condesce, Jack Noir, Jack Noir, Jack Noir, and possibly the Prospitian Monarch. She goes over them one by one, and so will I.

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Cookie Fonster’s Homestuck Reflections Part 129: Four More Massive Walls of Text

Introduction

< Part 128 | Part 129 | Part 130 >

Act 6 Act 6 Intermission 5, Part 3 of 12

Pages 7502-7514 (not in order)

This is the sort of bullshit that happens when you turn your back on the body.

As the Homestuck franchise continues to collapse in on itself due to yet another storm of fandom drama, Homestuck itself is here to stay, waiting to be read or reread by anyone who just wants to enjoy a good webcomic by Andrew Hussie. As for me, I just want to get my Homestuck blog post series done, and then I never have to think about Homestuck again! Of course, that doesn’t mean I will never think about Homestuck again, just that I will never have any reason to. I have only 11 posts left. Only 11 posts. ONLY 11 POSTS!!! And I’ll finish what I wanted to for the rewritten posts… oh, I don’t know, some other time.

Continuing from the last post, it’s time to go over the bottom half of the eight-way select screen: Roxy/Dave/Rose, Kanaya/Karkat/Vriska, Arquiusprite/Vriska/Terezi/Dave, and John/Jake. I think I’ll start with Kanaya/Karkat/Vriska, starting the post with a conversation consisting solely of trolls just like last time.

Ah, the two trolls whose zodiac symbols are fancy-looking M’s.
It’s been forever since they last conversed!

This is honestly one of the weirder conversations in the selection screen. It’s not much of a long-awaited reunion or new strong relationship between two characters, but rather like, “OK, this exists I guess”. I feel like I can mostly skim through this conversation and pick out interesting bits here and there.

First, Vriska talks about how wildly enthusiastic all the humans are to have their reunions, setting this conversation as one largely about comparing humans and trolls. Vriska brings up Rose as an especially good example, because her long-awaited motherly reunion has washed away her usual dry and aloof demeanor.

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Cookie Fonster’s Homestuck Reflections Part 128: Four Massive Walls of Text

Introduction

< Part 127 | Part 128 | Part 129 >

Act 6 Act 6 Intermission 5, Part 2 of 12

Pages 7486-7501 (not in order)

This is my last Homestuck post whose number is a perfect power!
128 is a power of 2, but sadly it isn’t a power of 4 or of 8.

It’s time to go through the top half of the eight-way conversation select screen, which is the first of several character selection screens in A6A6I5. I made a GIF of hovering over each selection option shown above. The select screen consists of eight conversations and is accompanied by some text narrated from the reader’s perspective, humorously discussing free will and helpfully providing eight links that turn purple when you’ve clicked on them so you know when you’re done with the conversations.

You are confronted with an especially empowering CHARACTER SELECTION MENU. Eight choices???????? Free will has done it again. It has caused you to feel alarmed and anxious. But maybe, just maybe, slightly excited as well. You cautiously click on a batch of teens to discover your true feelings.

Eight possible options is actually KIND OF A LOT, now that you think about it. It may be easy to forget to click some of them. To make absolutely sure you’ve clicked on all teen batches before proceeding, you check to see if all the links below are purple first. If any of them are blue, it means you didn’t read those, and you probably should before continuing. Wow, free will sure is a lot of responsibility and hard work.

This passage reads to me like Hussie saying he’s doing this select screen for the sake of fans, since he knows they wouldn’t be happy if they didn’t get some time to read hearty reunion conversations between all their favorite fictional teens. These conversations have quite a lot of fanservice in them, and late Homestuck has received a fair amount of criticism for having too much fanservice. As usual, I’ll see for myself whether all this is as bad as people say!

Now, which order will I go through the conversations in? Linear order would be super boring. How about I do an order where I deliberately consider what would flow the best in these posts? That’s what I’ve done in prior selection screens, so I’ll do that again. I think Terezi and Vriska’s conversation is a good place to start, since I had analyzed their pre-retcon selves plenty in A6A6I4.

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Cookie Fonster’s Homestuck Reflections Part 127: Proper Relevance at Long Last

Introduction

< Part 126 | Part 127 | Part 128 >

Act 6 Act 6 Intermission 5, Part 1 of 12

Pages 7449-7485

A6A6I5 has so many painfully boring panels, so I figured I’d have fun with the title pictures whenever I get the chance.

With my Psycholonials review post finished, now I can finally get on with the true home stretch of my Homestuck blog post series! It’s time to dive right in and analyze the final act of Homestuck that’s of substantial length: the polarizing Act 6 Act 6 Intermission 5, or A6A6I5 for short.

Whether you love or hate Vriska, you can’t deny that her getting down to business with fully alive eyes is a satisfying shot.
Or maybe you can deny that?

Act 6 Act 6 Intermission 5 begins with a flash called Vriskagram. Technically, the flash is called [S] ACT 6 ACT 6 INTERMISSION 5, but everyone calls it Vriskagram because, well…

I love how the V in the Vriskagram logo is based on Vriska’s horns.

Yep, this is another instance of late Homestuck parodying social media of its time. In my Psycholonials review post, I talked at length about how the story explores the danger and perils of social media; Homestuck, in contrast, incorporates parodies of social media websites just for the hell of it. This light satire of social media is a fun motif, I must admit.

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Cookie Fonster Re-Critiques Homestuck Part 15: Ditzy Dreamers and Exile Cookouts

Introduction

< Part 14 | Part 15 | Part 16 >

Act 4, Part 1 of at least 6 (could end up splitting posts again)

Pages 1358-1454

Link to old version

I didn’t have any good ideas for a new name for this post, so I kept the old one.

Before my motivation inevitably drifts to something totally different, I figured I’d resume my rewritten Homestuck posts and try to at least do Act 4, if not all the way through Act 5 Act 1 (which is my planned ending point for the rewritten posts).

But before I start going through Act 4, I’ll quickly recap the intermission, which I reread before starting this post.

The Midnight Crew intermission is awesome as fuck. It’s a throwback to the story style of Problem Sleuth that blasts your face with extreme time shenanigans to prepare you for the somewhat lighter time shenanigans in the act that follows. It characterizes the quartet of Derse agents, two of whom we hadn’t ever seen before, through the Midnight Crew, as well as the black queen through Snowman. Most notably, the intermission cleverly drops hints about the trolls and the Midnight Crew’s past until it punches you in the face with the reveal that the intermission took place on the trolls’ planet. It also has a few hints about Lord English, an overarching villain we very gradually learn more about. All in all, the whole intermission is executed beautifully and lots of fun from start to finish.


Act 4 is one of several acts that begins with a walkaround game. The game’s music is called Doctor, composed by the deceased George Buzinkai* and remixed many, many times throughout Homestuck’s music. Doctor holds an extremely special place in my heart—it’s one of only three tunes that I managed to remember through my first read of Homestuck, the other two being Karkat’s Theme and Elevatorstuck. I’ve always held the sentiment that among Homestuck’s most iconic tunes, Doctor was the one that best captured the comic’s nostalgic spirit, better than even Sburban Jungle or Showtime. I can’t quite explain why I feel that way; I suppose Doctor just has this powerful, nostalgic feeling that transcends words.

* Read this Reddit comment by a Homestuck music team member for information about Buzinkai’s name.

As for the walkaround itself, you play as John exploring the Land of Wind and Shade, fighting imps, playing around with his sylladex, talking to Nannasprite from afar, and gathering lots of information from consorts about his planet’s lore and denizen and all that jazz, all the while receiving commands from an exile who is clearly not WV. This walkaround is very complicated and weird to come back to considering the heavily simplified format and pixelated art style of later walkarounds; playing it, I can really see why Hussie chose to rework the style of walkarounds in Act 5 Act 2. According to my past self, “Hussie has said that this game is somewhat experimental and that it probably could’ve been presented in a more effective way (which is what the famous YouTube series Let’s Read Homestuck does).” I assume I was referring to Hussie’s Formspring then, but I’ve decided not to bother with playing through the walkaround in full and instead consume it using my physical copy of Homestuck: Book 3 (the Viz Media print).

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Cookie Fonster Re-Critiques Homestuck Part 12.2: Where Making This Transpire

Introduction

< Part 12.1 | Part 12.2 | Part 13 >

Pages 1100-1153

Act 3, Part 5 of 5

Link to old version

Finishing Act 3 in my rewritten posts was long overdue.

Been a while, hasn’t it?

I figured with me going back and continuing on reformatting my posts before I moved this blog from Blogger to WordPress, now would be a good time to resume my rewritten Homestuck posts, or at least finally finish Act 3 of those, especially as I’m taking yet another break from my regular Homesuck posts. And especially considering my next regular Homestuck post would be number 122, which is 12.2 without the decimal point.

Anyway, I’m going to pick up where I left off like nothing ever happened. Where were we?

Time to be the Aimless Renegade, who is a very well-loved character by those who remember he exists. He’s one of the few characters who is killed off for real as the story goes on, with no resurrection or alternate self relevance and therefore no screen time in the increasingly controversial sub-acts of Act 6. His per-exile obsession is law and justice, which is played out very humorously as exile obsessions tend to be.

… Yeah, I must sadly admit I don’t have a lot to say about AR’s subplot so far. We learn that he harbors the Dersite hatred towards frogs and that Grandpa Harley had this absurd collection of guns and ammo that AR has been making use of. Grandpa Harley has absurd collections of everything though, which I suppose comes as a result of combining his status as a guardian with his status as a page with his fully realized potential.

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Cookie Fonster’s Homestuck Reflections Part 116: What the Fuck Happened Here?

Introduction

< Part 115 | Part 116 | Part 117 >

[S] GAME OVER and the rest of Act 6 Act 6 Intermission 3

Pages 6901-6920

^ This image is how I feel about Karkat wearing short sleeves.

Time to finally analyze [S] GAME OVER, a flash that came out on October 25, 2014, the third anniversary of [S] Cascade. As the title may suggest, the flash consists of most of Homestuck’s living main cast either dying or getting critically wounded, so that they may soon be replaced with post-retcon versions of themselves. This retcon character replacement is a very controversial move and for many people weighs down Act 6 in its entirety. I’ve always been bothered by it myself, but a major goal of mine in these posts is to see if it’s really that bad in retrospect.

A cool detail in the Unofficial Homestuck Collection’s version of this flash is that the browser interface switches color schemes along with the website’s background.

Game Over alternates between taking place in Act 6 Act 6 Act 3 (John fighting Caliborn) and Act 6 Act 6 Intermission 3 (everyone else in the alpha session fighting each other). The flash begins on an incredibly silly note, with a callback to John’s mental breakdown when he discovered his father wasn’t a clown, and his further mental breakdown when he discovered Betty Crocker made Fruit Gushers. The callback is very fitting, because John has mental breakdowns over the absolute stupidest things.

The manga drawings surrounding John clearly indicate that they’re his principal source of anger at Caliborn, which is both amusing and fitting. Honestly, it makes more sense to be angry about those drawings than whatever impact he had on the kids’ story as Lord English, because as Dave said in A6A6I1, he’s responsible in some ass backwards way for them all existing.

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Cookie Fonster Dissects Homestuck Part 113: Brain Ghost Realitification Station

Introduction

< Part 112 | Part 113 | Part 114 >

Pages 6682-6749

Act 6 Act 6 Intermission 2, Part 3 of 4

This is the second last post featuring content released before the Gigapause, which is when I first read Homestuck.

Friendly reminder that among my creative projects, my current priority is making 8-bit covers of the entire soundtrack of Sonic Robo Blast 2 v2.2, which means my Homestuck post series is currently something I do every now and then when I want a break from that.

Also, friendly reminder that I’ve firmly divorced the masterwork that is Homestuck from the bloated mess that is Homestuck^2, so don’t expect me to talk about the latter in this post series unless it somehow becomes good. As for Pesterquest, there isn’t a whole lot I have to say about it because basically the whole thing played it as safe as possible. It’s really a shame this recent Homestuck media hasn’t been very remarkable after the horrifying yet incredibly cathartic epilogues, but that sure isn’t going to stop me from writing paragraphs upon paragraphs about Homestuck. I don’t think of it as “Homestuck 1” or even “the original Homestuck”, I just think of it as “Homestuck”.

A third friendly reminder that I soon hope to no longer use homestuck.com for my Homestuck posts, instead some offline archive or fanmade way to read the comic as originally intended. At some point, I should really get around to editing my old posts to include pages from homestuck.com because the MSPA domain has been somewhat unstable lately.

Anyway, where were we? Looks like I left off right before a panel with Gamzee restraining an aggravated Jane in a geometrically improbable position.

JANE: GET YOUR PAWS OFF ME YOU SHITFUCKING SHITFUCKER AUGH FUCK SHIT SHIT SHIT FUCK FUCK.
GAMZEE: honk.
JANE: YOU SCURRILOUS FUCKSHITTING CAD. UNHAND ME SO I MAY RESURRECT MY ACCOMPLICE AT ONCE.
GAMZEE: honk honk.
JANE:
WHAT DO YOU WANT FROM ME THIS TIME YOU DETESTABLE POO ROGERING CHARLATAN.
GAMZEE: honk.
JANE: I DO NOT WANT TO BUY ANYMORE OF YOUR POTIONS. I ALREADY BOUGHT ALL THE USELESS SLOP I COULD EVER WANT FROM YOU, AND MADE A KILLING ON REDISTRIBUTION.
GAMZEE: HONK.
JANE: YOUR ENTREPRENEURIAL TACTICS LEAVE MUCH TO BE DESIRED. YOU ARE A DEPLORABLE BUSINESSMAN AND AN EVEN SHITTIER CLOWN. GET OFF ME.
GAMZEE: …
JANE: DID YOU JUST TOUCH MY BOOB. DON’T TOUCH MY BOOB YOU FUCKFACED DUNG HUFFING TOILET GUZZLING IDIOT QUIPSTER SHITPECKER DICKLARK.
GAMZEE: :o)

Hussie has always had a knack for writing humorously verbose insults, and it’s interesting that he’s doing it with Jane of all characters. A6A6I2 has been consistently putting a more comedic light than before on Crockertier Jane, and she’s a fairly understandable choice for someone to plug vocabulary jokes into. Jane’s always been high up on the scale of character vocabulary, not quite as high as Rose or Dirk but still up there. Reading these insults she gives Gamzee, most of the non-profane words are surprisingly in-character for Jane.

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