Cookie Fonster’s Homestuck Reflections Part 137: You’re Welcome for Me Existing

Introduction

< Part 136 | Part 137 | Part 138 >

Act 6 Act 6 Intermission 5, Part 11 of 12

Pages 7881-7938

I finally made it to the greatest moment in Homestuck history!
That’ll be towards the end of the longest post in my Homestuck post series’ history.

I’m, um. Wow. All I can think right now as I start this post is wow. I’m really doing the final post covering pre-Omegapause Homestuck—the last part with the art drawn by Hussie, the last part before Homestuck’s true ultimate final stretch. I’m already in my Homestuck posts’ true ultimate final stretch though, since this is my fourth last post. After this post which I expect to become insanely long, I’ll only have three posts left before the finish line!! (SMALL CHANGE OF PLANS: This post won’t cover all the rest of pre-Omegapause Homestuck; Terezi’s monologue to Vriska and the flash that follows will be in the next post.)

I’ll likely finish writing my final post (number 140) quite some time before September 20, which is when I plan to release it. Before that date, I’ll do one final read through all the posts start to finish, comparing them to the old versions on my Blogger site (up to number 96). I’ll be fixing errors, editing maybe a few passages for clarity, adding back passages I needlessly removed, and probably trimming down some of the retroactive edits. While a few years ago I had wanted to rewrite my old Homestuck posts and keep them the best commentary on Homestuck I could possibly do, now I view the posts more as a chronicle of sorts detailing how my thoughts on Homestuck (and the entire concept of analyzing Homestuck) evolved from 2015 to 2021. And plus, I frankly want to move on from Homestuck for good after finishing these posts. As such, once I’m done with the final round of edits (and with my final Homestuck post), I think I’d like to keep my Homestuck posts as is.

To start this post off, we have a little scene with Calliope entering Jade’s house, which looks quite barren—everything’s been probably collecting dust during post-retcon Jade’s lonely battleship journey.

I can tell Calliope is fascinated seeing the portrait of dream Jade on the Prospit/Derse themed fireplace.

CALLIOPE: oh, hello, sir.
CALLIOPE: i’m looking for a man they call… “the mayor”.
CALLIOPE: is that yoU?

So distracted that she didn’t notice the Mayor’s sash, plainly showing who he is.

CALLIOPE: oh, silly me.
CALLIOPE: of coUrse yoU are!
CALLIOPE: it says so right there on yoUr handsome sash.
CALLIOPE: how nice it is to meet yoU!

Here, we get a cute little live example of the Mayor communicating with voiced characters using hand gestures—something we don’t get a lot of in Act 6. It’s nice to see him doing so firsthand, even if it’s for something as simple as indicating he is the Mayor.

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Cookie Fonster Re-Critiques Homestuck Part 12.2: Where Making This Transpire

Introduction

< Part 12.1 | Part 12.2 | Part 13 >

Pages 1100-1153

Act 3, Part 5 of 5

Link to old version

Finishing Act 3 in my rewritten posts was long overdue.

Been a while, hasn’t it?

I figured with me going back and continuing on reformatting my posts before I moved this blog from Blogger to WordPress, now would be a good time to resume my rewritten Homestuck posts, or at least finally finish Act 3 of those, especially as I’m taking yet another break from my regular Homesuck posts. And especially considering my next regular Homestuck post would be number 122, which is 12.2 without the decimal point.

Anyway, I’m going to pick up where I left off like nothing ever happened. Where were we?

Time to be the Aimless Renegade, who is a very well-loved character by those who remember he exists. He’s one of the few characters who is killed off for real as the story goes on, with no resurrection or alternate self relevance and therefore no screen time in the increasingly controversial sub-acts of Act 6. His per-exile obsession is law and justice, which is played out very humorously as exile obsessions tend to be.

… Yeah, I must sadly admit I don’t have a lot to say about AR’s subplot so far. We learn that he harbors the Dersite hatred towards frogs and that Grandpa Harley had this absurd collection of guns and ammo that AR has been making use of. Grandpa Harley has absurd collections of everything though, which I suppose comes as a result of combining his status as a guardian with his status as a page with his fully realized potential.

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Cookie Fonster Critiques Homestuck Part 3 Rewritten: Immersive Simulation Gone Apocalyptic

Introduction

Part 2 | Part 3 | Part 4 >

Act 1, Part 3 of 3

Pages 138-247 (MSPA: 2038-2147)

Link to old version

Coming up with new names for these posts is pretty fun.
Spoiler: “Down the Chitinous Windhole” will not be renamed.

Welcome aboard to the wonderful, mysterious world of SBURB! Come join as I play the role of a first-time reader, fallen into the trap of confusion that catches many readers of Act 1.

The first thing we see of the game is Rose viewing John’s house, with symbols and icons related to captchalogue cards, seemingly used for moving and adding things to John’s house. “Wait a minute,” the reader thinks, “this isn’t your usual video game.” Is Rose able to edit a digital recreation of John’s house? Or is this a real live camera, able to edit things from afar?

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Cookie Fonster’s Homestuck Commentary Part 68: Dream Decapitations and Smug Brain Clones

Introduction

Part 67 | Part 68 | Part 69 >

Act 6 Act 2, Part 3 of 6

Pages 4538-4568 (MSPA: 6438-6468)

My anniversary special post is coming up next, either on Sunday or on Tuesday. Are you ready?

We now switch focus to Dirk’s dream self, and the big thing I notice here is that all but a few items are tinted red: the ones that aren’t are the rocket board, Minihoof, the Dersite newspaper, Cal, and Dirk himself. My guess as to why that is is because the colored objects are items specific to the dream world, not just projections of his own possessions. The deal with the apparently “real” version of Cal in his dream self’s room is never explained, which is a bit of a plot hole: we don’t know if it’s empty or full, let alone what happens with it, and I can only assume it isn’t a projection because of its coloring.

As for the other objects being colored, Minihoof is probably colored because it’s a living being, the Dersite magazine is obvious, and I’m not sure about the rocket board. I do recall that he later uses it to travel to Roxy’s home and decapitate himself and all that and…

Wait a minute. I think I know why it’s colored like that. I’m pretty sure his dream self uses that thing in the Unite Synchronization sequences as well to pick up Roxy and Jane, and it’s definitely distinct from the waking world rocket board. With that in mind, maybe the board is colored because of its use in that sequence and how it’s taken to the real world in Jake’s island? My bet is that the waking and dreaming world rocket boards are one and the same, with the dream one making it to Dirk’s room with a reckoning portal and becoming the waking one.

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Cookie Fonster Critiques Homestuck Part 3: Bizarro Real-Life Sims Interface

Introduction

Part 2 | Part 3 | Part 4 >

Pages 138-247 (MSPA: 2038-2147)

Act 1, Part 3 of 3

Link to rewritten version

A weird game indeed.

Where were we? John just installed Sburb, and bam, he and Rose can now play it. Immediately you’ll notice a glaring oddity of the game: it lets Rose mess around with John’s house from afar in a Sims-inspired game interface. It’s already obvious that Sburb is not an ordinary game. The first thing Rose does is accidentally move John’s magic chest to his roof. Then she starts deploying a bunch of weird devices around John’s house as she talks to him about the game. What the hell is going on here you wonder loudly.

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