Cookie Fonster’s Homestuck Commentary Part 75: The Juggalo Strikes Back


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Act 6 Act 3, Part 1 of 8 or so

Pages 4820-4840 (MSPA: 6720-6740)

Fun fact: the music in this walkaround was written for Rose’s planet, and yet it somehow works reasonably well here.

Act 6 Act 3 opens up with a walkaround game where Jane explores her planet, much like Act 4 did. As much as it established Doctor as a memorable song, the Act 4 walkaround was definitely a drag to get through. This one is very different with a more point and click style that makes it somewhat harder to miss out on anything, but requires more of you actually doing stuff and figuring it out. Or at least, it did according to my memory. Better see for myself.

This isn’t very cautious of her, actually.

Unlike in the last view of Jane’s house, her mailbox is gone once again.

When Jane enters the game, the first thing she does is jump off the balcony of her sinking house onto this platform thing. Unlike when John entered the game, she’s immediately exploring the world which is weird considering how much the alpha kids are thought of as doing nothing pretty much forever. At least this is a step in the right direction; if I remember right this whole act is one of the better parts of Act 6.

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About my next Homestuck post

So yesterday I got Undertale and I’m now playing it like practically everyone else already has. This may or may not have an effect on my Homestuck posts. I say this because the next post I’m working on (which I’ve barely started as of this writing) happens to start with a walkaround game that involves a lot of puzzles and stuff, one that I’m not totally sure how to go through. Back when I was on Alterniabound I kind of skimmed over that stuff and I think I might do the same but I don’t really know; it’s more likely it’ll be like how I went through Seer: Descend, pointing out interesting bits. But regardless of all that, my next post won’t be very long, covering the three interactive pages up to the end of the scene focusing on Jane. I’d like to get it done by the end of the month.

Cookie Fonster’s Homestuck Commentary Part 74: Dawn of the Other Twelve


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Act 6 Intermission 2, Part 3 of 3

Pages 4741-4819 (MSPA: 6641-6719)

NOTE: I’m not going to pretend this isn’t just filler text again.

John wakes up in a dream bubble and oh hey it’s another 2x callback combo: to Jake waking up to see Aranea, and to Karkat getting hit in the face by a bucket.

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Cookie Fonster’s Homestuck Commentary Part 73: A Reminisce on Romance Weirdness


Part 72 | Part 73 | Part 74 >

Act 6 Intermission 2, Part 2 of 3

Pages 4709-4740 (MSPA: 6609-6640)

NOTE: I’m not going to discuss those aromantic John headcanons because I don’t really care to. Actually no, I changed my mind and discussed such headcanons in this post a few years later.

Picking up from where we left off, Kanaya is about to leave the lab when all of a sudden…

KANAYA: Why Does That Always Happen 
DAVE: karkat is broken guys 

Karkat’s sudden entrance is done via a 2x callback combo, and Dave completely lampshades how bizarre that is.

Karkat and Dave immediately start arguing about stuff and dear god the insults they trade are killing me. Unlike prior cases of characters trading insults (one-sided or not), this scene is just too hilarious to be any sort of setup for character development. Despite that, the comic does a good job developing their dynamic later on; before you think I switched my stance entirely I’m only talking about before the retcon. I have to say I think I’m kind of doing an alright job not moaning too much about stuff.

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Homestuck Mini-Post: Why I Didn’t Discuss "It could kill a cat if you dropped it"

One of the most famous bits of foreshadowing in Homestuck is when only 32 pages into the comic, it’s stated that this one book could kill a cat if you dropped it, which happens over four thousand pages later. But I didn’t at all talk about that bit of foreshadowing, not in my first post where that bit of foreshadowing happens or any other time that cat’s death is hinted at. I only ever mentioned it one time┬áin a tangent about retroactive foreshadowing.

Why didn’t I talk about it those other potential times in my post series? Because I didn’t really feel like pointing out stuff readers probably know already. That sentiment didn’t change at all between my first post and my recent posts, but here’s a thing about that: if my early posts were as detailed as my latest posts I probably would’ve discussed that bit but in terms of something people already know.

When talking about the blatant hints leading up to Jaspers’ onscreen death I probably could’ve mentioned the thing from early on as a sort of “bonus” hint for attentive readers. But upon the closer inspection I got from rereading I decided that hint is pretty far removed from all the other hints much closer to the event, and probably serves mostly as something meant for people to catch while rereading the comic.