Cookie Fonster’s Homestuck Reflections Part 132: Leadership Doubt and Feline Boisterousness

Introduction

< Part 131 | Part 132 | Part 133 >

Act 6 Act 6 Intermission 5, Part 6 of 12

Pages 7635-7671

Rose represents my reaction to all Homestuck fandom drama from this year.

Holy shit. Holy shit, holy shit, holy shit. I have less than 500 pages left of Homestuck to go through. 500 pages may sound like a lot, but it’s quite a small portion compared to Homestuck’s full page count, which slightly exceeds 8000.

Anyway, we left off at Calliope getting revived by an increasingly saccharine Roxy. Now, a lengthy scrolling panel with denizen sound effects showing Echidna in person (but not her face) takes us to Kanaya and Karkat, having finished their meeting with Echidna. It’s quite a fun and detailed panel giving a good sense of scale for Echidna’s monstrous size, drawn by an external artist.

For Kanaya, the denizen meeting was brief and successful, but Karkat is still befuddled at the purpose of his presence. Kanaya says she and Echidna talked about Karkat but is reluctant to explain what they talked about, which is some withholding that Karkat isn’t too happy about. With Karkat lost on what he stands for or what his purpose is, the two discuss their aspects, and we start to learn new things about them—some directly, some indirectly. This conversation in general features us learning a lot of new things about the Alternian trolls’ session.

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Cookie Fonster’s Homestuck Reflections Part 130: um i guess this is the one where vriska devises the battle plan

Introduction

< Part 129 | Part 130 | Part 131 >

Act 6 Act 6 Intermission 5, Part 4 of 12

Pages 7515-7560

I couldn’t think of a good name for this post, so I’m left with a shitty name instead. Sorry about that.

The character select screen is officially over, and now we’re back to business with a comedic callback to Gamzee playing with dead trolls’ heads in [S] Flip. As much as A6A6I5 lays it thick with callbacks, I can’t stay mad at this one.

VRISKA: Ok every8ody, time’s up!!!!!!!!
VRISKA: Wrap up your convers8tions. Our tactical meeting is officially 8ack in order!

This passage combined with the panel above briefly portrays Vriska’s style of leadership in a more comedic light than usual.

This is a pretty fun group picture. I love how Vriska is standing on top of a fridge to indicate her leadership.

Vriska goes over the battle plans for our heroes to take down all remaining adversaries: the Condesce, Jack Noir, Jack Noir, Jack Noir, and possibly the Prospitian Monarch. She goes over them one by one, and so will I.

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Cookie Fonster’s Homestuck Reflections Part 129: Four More Massive Walls of Text

Introduction

< Part 128 | Part 129 | Part 130 >

Act 6 Act 6 Intermission 5, Part 3 of 12

Pages 7502-7514 (not in order)

This is the sort of bullshit that happens when you turn your back on the body.

As the Homestuck franchise continues to collapse in on itself due to yet another storm of fandom drama, Homestuck itself is here to stay, waiting to be read or reread by anyone who just wants to enjoy a good webcomic by Andrew Hussie. As for me, I just want to get my Homestuck blog post series done, and then I never have to think about Homestuck again! Of course, that doesn’t mean I will never think about Homestuck again, just that I will never have any reason to. I have only 11 posts left. Only 11 posts. ONLY 11 POSTS!!! And I’ll finish what I wanted to for the rewritten posts… oh, I don’t know, some other time.

Continuing from the last post, it’s time to go over the bottom half of the eight-way select screen: Roxy/Dave/Rose, Kanaya/Karkat/Vriska, Arquiusprite/Vriska/Terezi/Dave, and John/Jake. I think I’ll start with Kanaya/Karkat/Vriska, starting the post with a conversation consisting solely of trolls just like last time.

Ah, the two trolls whose zodiac symbols are fancy-looking M’s.
It’s been forever since they last conversed!

This is honestly one of the weirder conversations in the selection screen. It’s not much of a long-awaited reunion or new strong relationship between two characters, but rather like, “OK, this exists I guess”. I feel like I can mostly skim through this conversation and pick out interesting bits here and there.

First, Vriska talks about how wildly enthusiastic all the humans are to have their reunions, setting this conversation as one largely about comparing humans and trolls. Vriska brings up Rose as an especially good example, because her long-awaited motherly reunion has washed away her usual dry and aloof demeanor.

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Cookie Fonster’s Homestuck Reflections Part 128: Four Massive Walls of Text

Introduction

< Part 127 | Part 128 | Part 129 >

Act 6 Act 6 Intermission 5, Part 2 of 12

Pages 7486-7501 (not in order)

This is my last Homestuck post whose number is a perfect power!
128 is a power of 2, but sadly it isn’t a power of 4 or of 8.

It’s time to go through the top half of the eight-way conversation select screen, which is the first of several character selection screens in A6A6I5. I made a GIF of hovering over each selection option shown above. The select screen consists of eight conversations and is accompanied by some text narrated from the reader’s perspective, humorously discussing free will and helpfully providing eight links that turn purple when you’ve clicked on them so you know when you’re done with the conversations.

You are confronted with an especially empowering CHARACTER SELECTION MENU. Eight choices???????? Free will has done it again. It has caused you to feel alarmed and anxious. But maybe, just maybe, slightly excited as well. You cautiously click on a batch of teens to discover your true feelings.

Eight possible options is actually KIND OF A LOT, now that you think about it. It may be easy to forget to click some of them. To make absolutely sure you’ve clicked on all teen batches before proceeding, you check to see if all the links below are purple first. If any of them are blue, it means you didn’t read those, and you probably should before continuing. Wow, free will sure is a lot of responsibility and hard work.

This passage reads to me like Hussie saying he’s doing this select screen for the sake of fans, since he knows they wouldn’t be happy if they didn’t get some time to read hearty reunion conversations between all their favorite fictional teens. These conversations have quite a lot of fanservice in them, and late Homestuck has received a fair amount of criticism for having too much fanservice. As usual, I’ll see for myself whether all this is as bad as people say!

Now, which order will I go through the conversations in? Linear order would be super boring. How about I do an order where I deliberately consider what would flow the best in these posts? That’s what I’ve done in prior selection screens, so I’ll do that again. I think Terezi and Vriska’s conversation is a good place to start, since I had analyzed their pre-retcon selves plenty in A6A6I4.

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Cookie Fonster’s Homestuck Reflections Part 127: Proper Relevance at Long Last

Introduction

< Part 126 | Part 127 | Part 128 >

Act 6 Act 6 Intermission 5, Part 1 of 12

Pages 7449-7485

A6A6I5 has so many painfully boring panels, so I figured I’d have fun with the title pictures whenever I get the chance.

With my Psycholonials review post finished, now I can finally get on with the true home stretch of my Homestuck blog post series! It’s time to dive right in and analyze the final act of Homestuck that’s of substantial length: the polarizing Act 6 Act 6 Intermission 5, or A6A6I5 for short.

Whether you love or hate Vriska, you can’t deny that her getting down to business with fully alive eyes is a satisfying shot.
Or maybe you can deny that?

Act 6 Act 6 Intermission 5 begins with a flash called Vriskagram. Technically, the flash is called [S] ACT 6 ACT 6 INTERMISSION 5, but everyone calls it Vriskagram because, well…

I love how the V in the Vriskagram logo is based on Vriska’s horns.

Yep, this is another instance of late Homestuck parodying social media of its time. In my Psycholonials review post, I talked at length about how the story explores the danger and perils of social media; Homestuck, in contrast, incorporates parodies of social media websites just for the hell of it. This light satire of social media is a fun motif, I must admit.

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Cookie Fonster Re-Critiques Homestuck Part 15: Ditzy Dreamers and Exile Cookouts

Introduction

< Part 14 | Part 15 | Part 16 >

Act 4, Part 1 of at least 6 (could end up splitting posts again)

Pages 1358-1454

Link to old version

I didn’t have any good ideas for a new name for this post, so I kept the old one.

Before my motivation inevitably drifts to something totally different, I figured I’d resume my rewritten Homestuck posts and try to at least do Act 4, if not all the way through Act 5 Act 1 (which is my planned ending point for the rewritten posts).

But before I start going through Act 4, I’ll quickly recap the intermission, which I reread before starting this post.

The Midnight Crew intermission is awesome as fuck. It’s a throwback to the story style of Problem Sleuth that blasts your face with extreme time shenanigans to prepare you for the somewhat lighter time shenanigans in the act that follows. It characterizes the quartet of Derse agents, two of whom we hadn’t ever seen before, through the Midnight Crew, as well as the black queen through Snowman. Most notably, the intermission cleverly drops hints about the trolls and the Midnight Crew’s past until it punches you in the face with the reveal that the intermission took place on the trolls’ planet. It also has a few hints about Lord English, an overarching villain we very gradually learn more about. All in all, the whole intermission is executed beautifully and lots of fun from start to finish.


Act 4 is one of several acts that begins with a walkaround game. The game’s music is called Doctor, composed by the deceased George Buzinkai* and remixed many, many times throughout Homestuck’s music. Doctor holds an extremely special place in my heart—it’s one of only three tunes that I managed to remember through my first read of Homestuck, the other two being Karkat’s Theme and Elevatorstuck. I’ve always held the sentiment that among Homestuck’s most iconic tunes, Doctor was the one that best captured the comic’s nostalgic spirit, better than even Sburban Jungle or Showtime. I can’t quite explain why I feel that way; I suppose Doctor just has this powerful, nostalgic feeling that transcends words.

* Read this Reddit comment by a Homestuck music team member for information about Buzinkai’s name.

As for the walkaround itself, you play as John exploring the Land of Wind and Shade, fighting imps, playing around with his sylladex, talking to Nannasprite from afar, and gathering lots of information from consorts about his planet’s lore and denizen and all that jazz, all the while receiving commands from an exile who is clearly not WV. This walkaround is very complicated and weird to come back to considering the heavily simplified format and pixelated art style of later walkarounds; playing it, I can really see why Hussie chose to rework the style of walkarounds in Act 5 Act 2. According to my past self, “Hussie has said that this game is somewhat experimental and that it probably could’ve been presented in a more effective way (which is what the famous YouTube series Let’s Read Homestuck does).” I assume I was referring to Hussie’s Formspring then, but I’ve decided not to bother with playing through the walkaround in full and instead consume it using my physical copy of Homestuck: Book 3 (the Viz Media print).

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Cookie Fonster’s Homestuck Reflections Part 116: What the Fuck Happened Here?

Introduction

< Part 115 | Part 116 | Part 117 >

[S] GAME OVER and the rest of Act 6 Act 6 Intermission 3

Pages 6901-6920

^ This image is how I feel about Karkat wearing short sleeves.

Time to finally analyze [S] GAME OVER, a flash that came out on October 25, 2014, the third anniversary of [S] Cascade. As the title may suggest, the flash consists of most of Homestuck’s living main cast either dying or getting critically wounded, so that they may soon be replaced with post-retcon versions of themselves. This retcon character replacement is a very controversial move and for many people weighs down Act 6 in its entirety. I’ve always been bothered by it myself, but a major goal of mine in these posts is to see if it’s really that bad in retrospect.

A cool detail in the Unofficial Homestuck Collection’s version of this flash is that the browser interface switches color schemes along with the website’s background.

Game Over alternates between taking place in Act 6 Act 6 Act 3 (John fighting Caliborn) and Act 6 Act 6 Intermission 3 (everyone else in the alpha session fighting each other). The flash begins on an incredibly silly note, with a callback to John’s mental breakdown when he discovered his father wasn’t a clown, and his further mental breakdown when he discovered Betty Crocker made Fruit Gushers. The callback is very fitting, because John has mental breakdowns over the absolute stupidest things.

The manga drawings surrounding John clearly indicate that they’re his principal source of anger at Caliborn, which is both amusing and fitting. Honestly, it makes more sense to be angry about those drawings than whatever impact he had on the kids’ story as Lord English, because as Dave said in A6A6I1, he’s responsible in some ass backwards way for them all existing.

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Cookie Fonster Dissects Homestuck Part 105: Cagey, Smirk-Tortured Info-Morsels

Introduction

< Part 104 | Part 105 | Part 106 >

Pages 6278-6299, 6324-6342

Act 6 Act 6 Intermission 1, Part 1 of 5

I think this is somehow my first time ever naming a post after a Karkat line????

Also, yay for new Homestuck posts three days in a row.

I’ve been bored out of my mind the past few weeks and it probably shows with the ridiculous amount of content I’ve been outputting lately. Enjoy this post during this stream of rapid activity, which might continue even after the spring semester resumes due to staying at home all day.

Act 6 Act 6 Intermission 1 of Homestuck, or A6A6I1 for short, begins with a dramatic flash that does insanely cool things with Homestuck’s website (which was preserved on the move away from Flash!!!!!). The flash uses a song called “Gold Pilot” which is a HUGE fan favorite among the comic’s soundtrack (and honestly a little overrated in my opinion), in a way that interestingly matches with the song’s original intent as a theme for Becquerel instead of the Psiioniic or however I’m supposed to spell it, and features Grimbark Jade piloting the trolls’ meteor into a Reckoning portal so she can do cool plot stuff.

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Cookie Fonster Dissects Homestuck Part 103: Mobster Reformation with Additional Throwbacks

Introduction

< Part 102 | Part 103 | Part 104 >

Pages 6111-6242 (I think I’m going to stop listing the MSPA page numbers, just makes it more cluttered and I already forgot to do so the last few posts)

Act 6 Intermission 5, Part 5 of 5

John’s triumphant face represents me finishing my posts for part 3 of Homestuck.

I’m officially putting my Homestuck post series back in the swing of things once again! The reason why has to do with two circumstances: (1) the coronavirus pandemic that’s affecting the entire world and causing so much to go on lockdown and forcing everyone to be homest-*gets shot* and (2) me finishing a musical project and getting burnt out on making musical stuff, which led me to get back into this project that isn’t about making music. The first 40% or so of this post I wrote back in January of this year, but the rest I wrote just yesterday over the course of a few hours because I was kind of bored. Right now I’m in an extended spring break, and the rest of this spring semester will be all online classes which is still difficult for me to even process.

Anyway, now that I’m done with Part 3 of Homestuck (A6A1 to A6I5), I’m going to roughly list out my plans for Part 4 of Homestuck:

  • A6A6A1: 1 post
  • A6A6I1: 5 posts
  • A6A6A2: 1 post
  • A6A6I2: 4 posts
  • most of the rest of A6A6: up in the air
  • [S] Collide and following pages: 1 post
  • Act 7 and credits: 1 post

I’ll also go ahead and confess that I’m really, really looking forward to covering a certain part of A6A6I1 that introduces us to a certain token heterosexual romance (John/Roxy if it wasn’t obvious). I’m very glad I didn’t get to that part before the epilogues dropped.

I HATE PUPPET PEOPLE I HATE PUPPET PEOPLE I HATE PUPPET PEOPLE I HATE PUPPET PEOPLE I HATE PUPPET PEOPLE I HATE PUPPET PEOPLE I HATE PUPPET PEOPLE I HATE PUPPET PEOPLE I HATE PUPPET PEOPLE I HATE PUPPET PEOPLE I HATE PUPPET PEOPLE.

Act 6 Intermission 5 Intermission 5 starts off with a humorous callback to a memorable scene from the Midnight Crew intermission, where Hearts Boxcars was swamped with clones of Eggs and Biscuits (which is how he ended up spending the majority of the intermission). It’s also a humorous way to demonstrate Caliborn’s ever-changing names for the Felt’s species.

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Cookie Fonster Dissects Homestuck Part 101: Faygo Degradation and Chair Tantrums

Introduction

< Part 100 | Part 101 | Part 102 >

Pages 6015-6054

Act 6 Intermission 5, Part 3 of 5 (not to be confused with Mr. 305)

My Homestuck blog post series officially has a Pitbull reference now. I have no idea why I just did that.

The first thing we see when we check back in on the meteor crew is THIS horrifying panel. Terezi reveals that her eyes are regular seeing troll eyes once more, which is an image that feels INCREDIBLY wrong, and rightfully so. Her eyes are pulsing red as if she isn’t used to not wearing her dragon hood, her mouth is in a weird frown, and there are heavy bags under her eyes that tell us what shape Terezi is in right now.

Karkat’s facial expression tells us more than words ever could. Sometimes the guy just mirrors readers’ reactions to story events SO WELL.

This panel, man. Terezi is surrounded by these horrible bottles of Faygo and clown horns, but she’s still carrying a scalemate plush to remind us that she’s the same Terezi Pyrope we’ve followed since Act 4.

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