Cookie Fonster’s Homestuck Reflections Part 127: Proper Relevance at Long Last

Introduction

< Part 126 | Part 127 | Part 128 >

Act 6 Act 6 Intermission 5, Part 1 of 12

Pages 7449-7485

A6A6I5 has so many painfully boring panels, so I figured I’d have fun with the title pictures whenever I get the chance.

With my Psycholonials review post finished, now I can finally get on with the true home stretch of my Homestuck blog post series! It’s time to dive right in and analyze the final act of Homestuck that’s of substantial length: the polarizing Act 6 Act 6 Intermission 5, or A6A6I5 for short.

Whether you love or hate Vriska, you can’t deny that her getting down to business with fully alive eyes is a satisfying shot.
Or maybe you can deny that?

Act 6 Act 6 Intermission 5 begins with a flash called Vriskagram. Technically, the flash is called [S] ACT 6 ACT 6 INTERMISSION 5, but everyone calls it Vriskagram because, well…

I love how the V in the Vriskagram logo is based on Vriska’s horns.

Yep, this is another instance of late Homestuck parodying social media of its time. In my Psycholonials review post, I talked at length about how the story explores the danger and perils of social media; Homestuck, in contrast, incorporates parodies of social media websites just for the hell of it. This light satire of social media is a fun motif, I must admit.

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The Obligatory Psycholonials Review Post

The title screen of Psycholonials, put for the sake of having at least one image in this post.

If you don’t know what Psycholonials is, it’s a visual novel released sequentially in February through April 2021 by Andrew Hussie, the creator of the legendary webcomic Problem Sleuth.

… what, are you telling me that there’s another webcomic Hussie wrote after Problem Sleuth that’s much more famous? OK, fine, I’ll drop the act. I’ve accepted long ago that I can never escape Homestuck and that it’ll always be with me, as the visual novel reminds readers near the start. This review will contain spoilers for Psycholonials, so read at your own risk!

Comparison to Homestuck

Where do I begin with Psycholonials? It’s the first work of fiction written entirely by Andrew Hussie since Homestuck ended in 2016, and it’s far shorter than Homestuck, which I find relieving. Not because I didn’t enjoy Psycholonials—quite the opposite! It’s more that Hussie intended for Homestuck to run for only a year at first, and it spiraled WAY out of control as he expanded Homestuck and started various side projects related to it, making the comic instead run for seven years. Hussie had long promised Homestuck to be merely a precursor to later works to come, and with Psycholonials, he’s fulfilling that promise at long last.

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Cookie Fonster’s Homestuck Reflections Part 126: CLAYMATION REVELATIONIFICATION STATION.

Introduction

< Part 125 | Part 126 | Part 127 >

Act 6 Act 6 Act 5

Pages 7409-7448

Because “CLAYMATION REVELATION STATION” wasn’t spicy enough.

Since I’m bored out of my mind, semester finished and all, there’s no better time than now to start the last leg of my Homestuck blog post series! Not to mention that I have all the rest of the season 1 posts for a different post series queued and ready to release… Before we begin, let me quickly recap what all is left in my Homestuck posts:

  • Act 6 Act 6 Act 5: 1 post (126)
  • Act 6 Act 6 Intermission 5: 12 posts (127-138; last one covers everything post-Omegapause before [S] Collide)
  • [S] Collide and following pages: 1 post (139)
  • Act 7 and credits: 1 post (140)

I had said in earlier posts that I planned to immediately follow the ending of my Homestuck posts with a full-out epilogues analysis in the same style, but I don’t really feel like doing so anymore. My Homestuck blog post series has been going on for five and a half years already, and I’d rather give it a clear-cut ending than continue with its further media. I already made quite a few posts talking about the epilogues anyway, including my epilogues review post. And there’s no way I would ever want to do blog posts analyzing the absolute trainwreck that is Homestuck^2. If I keep a reasonable pace of about five Homestuck posts every month, I’ll finish this post series around the middle of August! It’s going to feel so amazing finishing these posts, but to get that feeling, I actually have to, you know, finish these posts.

Now, let’s begin Act 6 Act 6 Act 5, or as it’s better known, Caliborn’s Masterpiece.

Act 6 Act 6 Act 5 of Homestuck begins with a flash, featuring Caliborn’s crudely drawn curtains fading into the same design pasted on somewhat more realistic-looking curtains. This shows how far Caliborn has come as an artist while retaining at least some of his roots and his bizarre sense of humor… which is to say, Hussie’s bizarre sense of humor.

Speaking of Hussie’s bizarre sense of humor, I’ve been meaning to play Psycholonials, which will perhaps allow me to put a brand new layer of analysis on my Homestuck posts.

The curtains open to reveal a stage that parallels Calliope’s stage in the dream bubbles, with a purple spiral drawn with Caliborn’s old jagged art style instead of a smooth, artistic yellow spiral. Well, the purple spiral is artistic too, just in a different way. There isn’t much of a story behind the stages, and I don’t think there needs to be; they’re both just suitable places for each of the cherubs to tell stories.

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Cookie Fonster Dissects Homestuck Part 86: Oh God, It’s Those Characters

Introduction

Part 85 | Part 86 | Part 87 >

Act 6 Intermission 3, Part 1 of 6

Page 5263 (MSPA: 7163) [Openbound: Part 1]

Welcome to eternal hell, as the saying goes.
Also, this is my first Homestuck post to only cover one page.

Time to begin Act 6 Intermission 3 of Homestuck! This act is unusual because most of its content is in three walkaround games focused primarily on Meenah and her Beforan friends. Those walkarounds are collectively referred to as Openbound; individually as Openbound Part 1, Part 2, and Part 3; and they’re one of the most polarizing parts of the comic. Many people hate Openbound with a passion, and it is my goal to see if it is really as bad as people say.

These walkarounds are interspersed with regular pages focusing on the beta kids, plus a flash at the end called Ministrife. I’ve said this before, but to reiterate, each walkaround game will take up an entire blog post; the intermittent pages will also take up one blog post each, including the pages after Openbound Part 3. This means Act 6 Intermission 3 will be divided into six posts total.

When I first read Homestuck, Openbound was two years old.
Now it’s almost seven. And everyone thinks it’s called Meenahquest now.

The Openbound loading screen gives me immense nostalgia. When I first read this part in 2014, I remember waiting ten minutes or more for it to load. Now it barely takes ten seconds. Oh, how the times have changed.

Openbound Part 1 starts with a little Flash cutscene where Meenah Peixes watches the Furthest Ring’s destruction and runs downstairs in excitement. Although when I initially wrote this post, it was still possible to view this cutscene if you made extra sure Flash was enabled, there is now no way to view the scene on homestuck.com. In fact, I highly advise that you don’t use homestuck.com to read Homestuck. The Unofficial Homestuck Collection is the new definitive way to read Homestuck, preserving all of Homestuck’s content (yes, even the flashes) in an offline format.

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