Cookie Fonster Re-Critiques Homestuck Part 16: The Dawn of the Eggy Looking Thing (unfinished)

Introduction

< Part 15 | Part 16 | (cancelled)

Pages 1455-1577

Act 4, Part 2 of 6 (if I had not cancelled these posts)

Link to old version

I’m just going to say it: My rewritten Homestuck posts are cancelled. I just don’t have the motivation to do them anymore, especially since I’m very close to the end of my non-rewritten posts—all that’s left is [S] Collide through the credits. This is what I had started of the sixteenth rewritten post; I had written it early in March and sat on it for five months.

Speaking of which, later today I will post an announcement of the very little that’s left with my Homestuck posts! Stay tuned.

Once a dutiful lawyer, always a dutiful lawyer.

What have we here? An illegally parked vehicle.

You sure hope this guy’s got a swollen porkhollow. He just landed himself in citation city.

Here’s our first look into the Aimless Renegade’s past, back when he was the Authority Regulator. His carapacian perception of the law humorously clashes against humans’ priorities, when his first thought upon noticing the wrecked car is not that it’s wrecked, but that it’s parked illegally.

> AR?: Surround the scene with caution tape.

Gonna be real here, it’s always felt a little confusing that the exiles’ past selves are noted using question marks. That confused me greatly during my first read of Homestuck, where I thought the mystery was, “is this guy AR or is he not?” I’m not sure of a better way to denote exiles’ past selves than a question mark—other punctuation characters would be much less fitting—so I guess this is the best that could be done. Maybe following alternate self acronyms with question marks is akin to something text-based adventure games tend to do and I just don’t know it because I don’t know anything about adventure games? Whatever, this is kind of a pointless tangent.

This looks much more orderly. Public safety has been assured. Your sworn duty as an AUTHORITY REGULATOR has been upheld.

To carapacians, this sort of judgement as to what is and isn’t legal is probably perfectly normal. Maybe that makes sense, because it’s a simplified version of the concept of law and exiles are meant to repopulate planets with simple ideologies.

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Cookie Fonster Re-Critiques Homestuck Part 15: Ditzy Dreamers and Exile Cookouts

Introduction

< Part 14 | Part 15 | Part 16 >

Act 4, Part 1 of at least 6 (could end up splitting posts again)

Pages 1358-1454

Link to old version

I didn’t have any good ideas for a new name for this post, so I kept the old one.

Before my motivation inevitably drifts to something totally different, I figured I’d resume my rewritten Homestuck posts and try to at least do Act 4, if not all the way through Act 5 Act 1 (which is my planned ending point for the rewritten posts).

But before I start going through Act 4, I’ll quickly recap the intermission, which I reread before starting this post.

The Midnight Crew intermission is awesome as fuck. It’s a throwback to the story style of Problem Sleuth that blasts your face with extreme time shenanigans to prepare you for the somewhat lighter time shenanigans in the act that follows. It characterizes the quartet of Derse agents, two of whom we hadn’t ever seen before, through the Midnight Crew, as well as the black queen through Snowman. Most notably, the intermission cleverly drops hints about the trolls and the Midnight Crew’s past until it punches you in the face with the reveal that the intermission took place on the trolls’ planet. It also has a few hints about Lord English, an overarching villain we very gradually learn more about. All in all, the whole intermission is executed beautifully and lots of fun from start to finish.


Act 4 is one of several acts that begins with a walkaround game. The game’s music is called Doctor, composed by the deceased George Buzinkai* and remixed many, many times throughout Homestuck’s music. Doctor holds an extremely special place in my heart—it’s one of only three tunes that I managed to remember through my first read of Homestuck, the other two being Karkat’s Theme and Elevatorstuck. I’ve always held the sentiment that among Homestuck’s most iconic tunes, Doctor was the one that best captured the comic’s nostalgic spirit, better than even Sburban Jungle or Showtime. I can’t quite explain why I feel that way; I suppose Doctor just has this powerful, nostalgic feeling that transcends words.

* Read this Reddit comment by a Homestuck music team member for information about Buzinkai’s name.

As for the walkaround itself, you play as John exploring the Land of Wind and Shade, fighting imps, playing around with his sylladex, talking to Nannasprite from afar, and gathering lots of information from consorts about his planet’s lore and denizen and all that jazz, all the while receiving commands from an exile who is clearly not WV. This walkaround is very complicated and weird to come back to considering the heavily simplified format and pixelated art style of later walkarounds; playing it, I can really see why Hussie chose to rework the style of walkarounds in Act 5 Act 2. According to my past self, “Hussie has said that this game is somewhat experimental and that it probably could’ve been presented in a more effective way (which is what the famous YouTube series Let’s Read Homestuck does).” I assume I was referring to Hussie’s Formspring then, but I’ve decided not to bother with playing through the walkaround in full and instead consume it using my physical copy of Homestuck: Book 3 (the Viz Media print).

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Cookie Fonster Re-Critiques Homestuck Part 12.2: Where Making This Transpire

Introduction

< Part 12.1 | Part 12.2 | Part 13 >

Pages 1100-1153

Act 3, Part 5 of 5

Link to old version

Finishing Act 3 in my rewritten posts was long overdue.

Been a while, hasn’t it?

I figured with me going back and continuing on reformatting my posts before I moved this blog from Blogger to WordPress, now would be a good time to resume my rewritten Homestuck posts, or at least finally finish Act 3 of those, especially as I’m taking yet another break from my regular Homesuck posts. And especially considering my next regular Homestuck post would be number 122, which is 12.2 without the decimal point.

Anyway, I’m going to pick up where I left off like nothing ever happened. Where were we?

Time to be the Aimless Renegade, who is a very well-loved character by those who remember he exists. He’s one of the few characters who is killed off for real as the story goes on, with no resurrection or alternate self relevance and therefore no screen time in the increasingly controversial sub-acts of Act 6. His per-exile obsession is law and justice, which is played out very humorously as exile obsessions tend to be.

… Yeah, I must sadly admit I don’t have a lot to say about AR’s subplot so far. We learn that he harbors the Dersite hatred towards frogs and that Grandpa Harley had this absurd collection of guns and ammo that AR has been making use of. Grandpa Harley has absurd collections of everything though, which I suppose comes as a result of combining his status as a guardian with his status as a page with his fully realized potential.

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Cookie Fonster Re-Critiques Homestuck Part 12.1: Scrawlings in Puddles of Sloppy Discharge

Introduction

Part 11 | Part 12.1 | Part 12.2 >

Pages 1052-1099 (MSPA: 2952-2999)


Act 3, Part 4 of 5

Link to old version

This post (which I wrote on and off over the past few weeks) was originally going to cover the last ~100 pages of Act 3, but yesterday I decided to split the post in half because it was getting long. I also renamed my rewritten post series from “Cookie Fonster Critiques Homestuck Rewritten” to “Cookie Fonster Re-Critiques Homestuck”; the last ~50 pages of Act 3 will be covered in Cookie Fonster Re-Critiques Homestuck Part 12.2.

Picking up from where we left off, John Egbert is commanded to alchemize in a 1980’s time-lapse montage. The narration declines the “1980’s time-lapse montage” part of the command because Hussie didn’t feel it was worth making John’s per-character alchemy binge into a flash, which I think was a good decision. All four beta kids get their own alchemy binge during the first five acts, and each one brings about a delightful mix of extremely plot-relevant items and inconsequential nonsense and everything in between.

First off, John tries alchemizing “pogo || hammer” instead of “pogo && hammer” and makes a hammer-shaped pogo ride. This is a clever integration of computer science technicalities to make alchemy work in Homestuck without inevitably running into captcha cards with too many or too few holes. Here’s the book commentary on this page:

You people don’t even know what the && and || operators mean, do you? Why don’t you learn computers you dorks! Although to be fair, technically the single & and | bitwise operators are what perform the described functions. So now who’s the dork. Me. I went with the logical operators (&&,||) instead because they are more recognizable and frequently used from a pure coding perspective. So it’s this weird case where I dumbed it down for the sake of people who ACTUALLY KNOW HOW TO PROGRAM. Good grief.

I like this commentary because it shows how much care Hussie put into balancing technical accuracy and general accessibility when writing Homestuck’s early acts. The mix of accuracy and accessibility sets Homestuck apart from Problem Sleuth, a story based fully upon technical accuracy (to its own set of rules, that is).

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Cookie Fonster Critiques Homestuck Part 11 Rewritten: Magical Dreams and Retroactive Clowns

Introduction / Schedule

Part 10 | Part 11 | Part 12.1 >

Pages 952-1051 (MSPA: 2852-2951)

Act 3, Part 3 of 5

Link to old version

Right now my priority for this blog is my main Homestuck post series I started in 2015 where I’m currently on Act 6 Act 5; this post is a bit of a divergence from the plan I’ve laid out. I finished my newest post a few days ahead of schedule, so I decided to do a rewritten post to release on Friday instead. I mostly did it as a bit of a breather from the absurd romance drama I sped through.

Who’s this guy?

At the curb of Act 3’s halfway point, it’s time for us to meet Spades Slick’s lookalike.

Spades Slick?

Got a nice ring to it.

But you know your own name. And that damn well ain’t your name.

Jack Noir’s naming is done a bit differently from other characters. He doesn’t have a naming box; rather, he’s meta-aware of Hussie’s fingers typing his name. The book commentary here is worth reading:

Jack at this stage is the villain. Villains in Homestuck tend to be meta-villains. That is, they exist much closer to the surface of the story’s meta-bubble, and often interact with the way it’s told. For instance, Jack Noir is the original owner of the 4th wall. (See next page.) As a universal bureaucratic game construct, he can keep tabs on everything going on in the session, including just outside the story.

Though Jack Noir is a meta-villain, there are limits to this, possibly tied to his personality. It could be the scope of his ambition never includes messing with the story itself. His desire for power lies entirely within fictional parameters. Later, there are much more flagrant meta-villains, in Doc Scratch and Lord English. They live on the surface of the meta-bubble, and at times badly puncture it. All iterations of Lord English in total basically represent the ultimate meta-villain. Though it takes a very long time for this to become apparent, and for it to be revealed exactly what this means.

I think it’s fair to assume this villain foreshadowing and easing in was intentional. Act 3 is filled to the brim with hints at the trolls’ backstory, the alpha kids, and (much more subtly) the cherubs. Jack Noir’s higher degree of meta awareness than the beta kids is a subtle but useful way to ease readers into the times villains start taking over the narration. On the topic of characters taking over narration, if you somehow haven’t read Detective Pony *****PLEASE DO SO IMMEDIATELY*****, then come back here.

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Cookie Fonster Critiques Homestuck Part 10 Rewritten: Scene Hops and Father Revelations

Introduction

Part 9 | Part 10 | Part 11 >

Pages 836-951 (MSPA: 2736-2851)

Act 3, Part 2 of 5

Link to old version

Previously on Cookie Fonster Critiques Homestuck Rewritten:

See you next time as we frantically switch back and forth between a whole bunch of different characters like the Easter Bunny running late for his annual job of delivering candy and eggs to the world’s children, this time during an actually fitting time of year. I wish I could say I had planned my post schedule to make the Easter joke work, but nope, just an incredibly lucky coincidence.

*clears throat*
*puts on pretentious narrator voice*

The day is June 5, 2019, and the Easter Bunny is displeased. He got so distracted reading and rereading the Homestuck Epilogues that he’s now over a month late for his annual job of delivering candy and eggs to the world’s children!!! So late, in fact, that a monkey took over Easter this year and delivered yummy bananas instead. Kids all around the world now eagerly await the Easter Monkey next year, much to the Easter Bunny’s contempt. The Easter Bunny shall exert revenge on this frisky little monkey by, um…

by…

writing more blog posts about Homestuck?

In this blog post, I am the Easter Bunny. It’s me. And I am going to announce that I think I’m now ready to resume my Homestuck blog post series. Maybe not on a custom web domain just yet, that’ll have to be in the future. I’ll just dive right in, conveniently avoiding the fact that I’m procrastinating on the post with the Unite Synchronization flashes and Caliborn: Enter.

PLEASE WATCH THIS YOU WON’T REGRET IT

It’s time for Dave’s guardian strife! And it’s not interactive this time. Rather, it’s a full-out flash of Bro Strider flash-stepping and puppeting Lil’ Cal, who ends the flash flailing his legs over Dave.

My reaction to this flash when I got to it in my original Homestuck post series really sticks out in my head and probably happened because it hadn’t been all that long since the grand Dave/Dirk reunion update. I was floored and breathless at how aggressive adult Dirk is. Is there a word for standing with an open mouth and breath held while watching something tense and aggressive? If there isn’t, then that’s one more reason to hate the English language.

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Cookie Fonster Critiques Homestuck Part 9 Rewritten: Air for Eclectic Fursuits

Introduction / Schedule <- still using, for now

Part 8 | Part 9 | Part 10 >

Pages 759-835 (MSPA: 2659-2735)

Act 3, Part 1 of 5

Link to old version

A few days (feels like a few months) later edit:
I am really fucking glad I made this post BEFORE the epilogues came out. Dear god Jade, what happened to you.

Augh…

I so badly wanted to finish Act 6 Act 3 in my classic posts before 4/13. That didn’t work out, so I wanted to finish it at least before I started Act 3 in my rewritten posts. But I can’t help myself from dwelling on the past more. Maybe it’s best that way, actually. Act 3 is light on dialogue and won’t make me sad to reread considering the nostalgic content in the epilogues so far, definitely not as much as Act 1 or 2. And this post focuses on Jade, who we haven’t heard from in the epilogues yet, so it all works out. The bit that’s left of Act 6 Act 3 is two big flashes, one last pesterlog, and a WHOPPER flash. As much as I love those three flashes, I don’t think I have the investment to dissect them right now, especially not without the readmspa.org storyboards handy. I’ll figure something out later, OK?

Oh who am I kidding. Nobody gives a crap which posts I prioritize. But I know for sure that there’s lots of people who give a crap about my posts in general, even if they don’t say as much. Come out, come out wherever you are!

Enough of me being an idiot. Let’s get on with this post.

Before Act 3 proper starts, we take a look inside the old copy of Sassacre’s, where old lady Jane wrote a note for her grandson.

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Cookie Fonster Critiques Homestuck Part 8 Rewritten: Mayorly Foreshadowification Station

Introduction / Schedule (outdated)

Part 7 | Part 8 | Part 9 >

Pages 666-758 (MSPA: 2566-2658)

Act 2, Part 5 of 5

Link to old version

My rewritten posts lately have alternated between me making a new post title and me keeping the old one. I’m keeping the old one here again.

Random thing about the community reread that isn’t worth putting in its entire separate post: I decided to join in again yesterday to reread John and Roxy’s first conversation, at the end of Act 6 Act 6 Intermission 1. It’s just as funny and heartening as I remember it being and is one of many things recently that made remember that they are the best ship in the comic. Look forward to me praising that ship in future posts, probably.

You are now the Wayward Vagabond.

The final portion of Act 2 is a stretch of pages focusing on the Wayward Vagabond. On this page, the book commentary explains that although Hussie already had rough ideas for this character’s story role, he decided to improvise and have fun with this arc, letting readers drive the story a bit more than before. You probably know that when John was commanded by WV, he was blocked off from being commanded by readers; playing as WV for the first time gives us a fresh start and a bit of a return to the old days. This “fresh start” idea is done even stronger in the Midnight Crew intermission, which I already covered in my rewritten posts because I skipped to that part after finishing Act 1. Once I finish Act 3, I’ll do a post recapping the intermission before I go to Act 4.

> WV: Retri…

Got em already.

No arm shenanigans here; just quickly getting this joke out of the way before any nonsense can happen. Probably meant to get readers at the time to think, “hm maybe I should be creative for once instead of reiterating the same old commands again”.

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Cookie Fonster Critiques Homestuck Part 7 Rewritten: What Sword?

Introduction / Schedule (outdated)

Part 6 | Part 7 | Part 8 >

Pages 562-665 (MSPA: 2462-2565)

Act 2, Part 4 of 5


Link to old version

Haha… haha… ha ha … ha …….

Dave explores the rest of his living room and here’s where the creepiness factor escalates. It all starts with this moment:

> Dave: Take expensive ninja sword.

What sword?

This page is a shockingly simple way to establish the day-to-day nature of Dave’s home life.

As I said in my first rewritten post, early Homestuck has a habit of revisiting the running gags of the prior adventures and giving them a new context. Every instance of the “what pumpkin?” gag in Homestuck has some broader reason behind it, sometimes involving technology. This instance of the gag is a character establishing moment for Dave’s bro.

When I got these pages in my old posts, I was nothing short of creeped out. Maybe it’s because two pages in a row show Bro flash stepping and moving stuff around, subverting all expectations in the process.

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Cookie Fonster Critiques Homestuck Part 6 Rewritten: Imp Madness and Can Openers

Introduction / Schedule <- outdated

Part 5 | Part 6 | Part 7 >

Act 2, Part 3 of 5

Pages 429-561 (MSPA: 2329-2461)

Link to old version

Again, I don’t have any good ideas for a new post title so I’m using the old one.
I considered “The Can Opener Dilemma” but then I realized that’s just a discount version of the old title.

My week without writing Homestuck posts was pretty nice, now back to business. I worked on some cool projects, but not the ones I originally intended to work on. And read some books. And also wrote this post over the course of one weekend.

Oh God dammit, that’s just what you need. More baked goods.

“thats classic john though he doesnt get pissed about anything except for the absolute dumbest shit” —Dave Strider

Where we left off, John was punched cold in the face by the revelation that he is not going to save the world. This massive twist caused John to go full circle, all the way back to freaking out just because he’s a little overexposed to baked goods. Whenever John has a mental breakdown or is upset by something, he finds something mundane and takes out all his anger on it.

Let’s take a moment to appreciate what Rose is sitting on.
Let’s also take a moment to appreciate Rose in general.


Perhaps you will take this spare moment to contemplate the Nannasprite’s strange tale. 

Yeah, still have no idea how Rose heard every word of Nannasprite’s story just like John did. I guess it’s not an important detail; sprites do whatever the story wants them to.

It may also behoove you to record your thoughts on these developments in your GameFaqs walkthrough/journal. It can be hard finding time to update it. In fact, you’re not even sure where you found the time to write what’s already there!

I think it makes perfect sense in Homestuck’s world that Rose can write massive walls of text no matter what constraints she’s facing. By questioning Rose’s ability to write this much, this passage is breaking some form of the fourth wall. If I had to choose one form of fourth wall it’s breaking, it would be the second fourth wall. This system of various fourth walls isn’t actually that complicated; the only important parts are the first fourth wall (the media vs. the audience) and the second fourth wall (the kids as playable characters vs. the kids as regular people).

For more rambles: starting in Act 3, I will discuss how villains in Homestuck connect to and break the first fourth wall based on a snippet of Hussie’s book commentary. As for the second fourth wall, Rose’s character is all about screwing with that wall. Now the third fourth wall (the wall between paradox space and Hussiespace), Jade is the only character other than Hussie’s self-insert that’s connected to it at all.

… What’s that look on your face? Are you telling me there’s another character with mind control powers who also messes with multiple fourth walls? One that has a contentious relationship with Hussie’s self-insert (and pretty much everyone for that matter)? Haha, you. Let’s talk about her another time, OK? I’d rather focus on important characters.

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