Cookie Fonster’s Homestuck Reflections Part 140: The Circle of Stupidity Is (Not) Complete

Introduction

< Part 139 | Part 140 (the end!)

Act 7 + Credits + Closing Thoughts

Pages 8127-8130

This is it, folks. This is the end of my Homestuck post series.

Are you ready for the grand finale of my Homestuck blog post series? After six long years going in and out of working on my Homestuck posts, I have finally reached the finish line. I cannot overstate how amazing it feels to get started on my final Homestuck post. It feels far more amazing than I could have ever imagined to actually be at the final point, not just imagining when I might reach that point.

There’s many ambitious projects that I’ve started over the years—since I was a child, in fact—but most of them fizzled very early on. A fair portion of those projects I got quite a good way through, but a much smaller portion of those did I successfully finish. On the day this post is published, I can proudly say my Homestuck blog post series has joined the elite club of personal projects that I have finished. The post series spent almost two straight years being a project that I thought I would abandon forever, but eventually I somehow had it in me to resume it after all, and from then on, it was an on-and-off climb to the finish line, which is where I am now.

After one year and five months working on this post series, one year and ten months putting this post series on pause, and two years and nine months working on and off in months-long bursts, I proudly present to you Cookie Fonster’s Homestuck Reflections Part 140: The Circle of Stupidity Is (Not) Complete. What better way to name my last Homestuck post than with a reference to an anime that I haven’t seen? I sure can’t think of any.

(By the way: happy sixth anniversary to my first Homestuck post! A fitting day to release the last one, if I say so myself.)


Alright, now let’s begin this post with Act 7!

Act 7, as you should already know, is a nine-minute animation that concludes Homestuck, released on the comic’s seventh anniversary. You should also already know that it is a very divisive ending that is often argued to leave a lot unresolved, and that it is animated in a style heavily inspired by anime, giving closure to the long-running misconception that Homestuck is an anime. Before writing any of the text from this paragraph onwards, I rewatched Act 7 in its entirety, and one thing is immediately clear: I had somehow never appreciated before how stunning the animation is. This may have something to do with the fact that when the flash came out in 2016, I knew nothing about any anime, and was expecting Act 7 to be… please don’t laugh at me for this… a gigantic walkaround with every character interaction possible. In retrospect, I think my dissatisfaction with Homestuck’s ending came mostly from the unresolved character interactions!

Now of course, my more positive reaction to Act 7 today no doubt relates to how the epilogues resolved the threads it left open in a way that brutally deconstructs the concept of plot resolutions. The epilogues allowed me to appreciate Act 7 much more for what it is: a beautiful animation that mostly shows things we already knew would happen, but in a fashion that’s stunning enough to be a worthwhile ending flash. But even putting aside the epilogues, I think I’ve outgrown all those childish complaints that I once had about Homestuck’s ending content. I guess that’s what happens when you’re 22 years old, huh? You realize that some things really aren’t worth getting hung up about.

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Cookie Fonster’s Homestuck Reflections Part 139: Six Battles to End Six Acts

Introduction

< Part 138 | Part 139 | Part 140 >

Act 6 Act 6 Act 6 + the following pages that aren’t technically part of any act

Pages 8087-8126

Also to end six act acts, and six act act act acts. The post’s title is even six words!
(Oh, who am I kidding, no one cares about that.)

I have only two Homestuck posts left!!!!!! Oh my god, this is so exciting, do you even know how excited I am? I’m so close to the end, and it’s going to match SO perfectly with the next phase of my real life starting, having a full-time job and saving up for my own house and car and stuff while having properly sent off my relationship with Homestuck. I can’t believe I’m almost done! And to think that for most of 2017 and 2018, I thought I would NEVER finish this post series… boy am I glad I was wrong. Let’s fucking GO!!!

This is what Collide looks like in the Homestuck Collection.
A lot cleaner than using YouTube’s interface, don’t you think?

Act 6 Act 6 Act 6 of Homestuck consists entirely of Act 6’s ending flash: [S] Collide. Collide isn’t technically a flash—it’s actually an 18-minute YouTube video, which is understandable because in 2016, I believe Flash was already announced to be discontinuing in a few years. And because the last time Homestuck had a flash over ten minutes long, the Internet basically broke.

The loading percentage hits 33% at the start of Act 6, and 66% at the start of Act 6 Act 6.

Even though it’s not technically a flash, Collide still starts with a fun little “loading screen” just like Cascade did. Collide’s loading screen charmingly shows how much Act 6’s size has expanded beyond its original intent, divided into a series of acts interspersed by intermissions, the last act of which is itself divided into a series of acts interspersed by intermissions. Collide, the last of those act act acts, is represented by black; Act 7 is represented by white. This makes for some fun color duality going full circle to Homestuck’s early acts.

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Cookie Fonster’s Homestuck Reflections Part 116: What the Fuck Happened Here?

Introduction

< Part 115 | Part 116 | Part 117 >

[S] GAME OVER and the rest of Act 6 Act 6 Intermission 3

Pages 6901-6920

^ This image is how I feel about Karkat wearing short sleeves.

Time to finally analyze [S] GAME OVER, a flash that came out on October 25, 2014, the third anniversary of [S] Cascade. As the title may suggest, the flash consists of most of Homestuck’s living main cast either dying or getting critically wounded, so that they may soon be replaced with post-retcon versions of themselves. This retcon character replacement is a very controversial move and for many people weighs down Act 6 in its entirety. I’ve always been bothered by it myself, but a major goal of mine in these posts is to see if it’s really that bad in retrospect.

A cool detail in the Unofficial Homestuck Collection’s version of this flash is that the browser interface switches color schemes along with the website’s background.

Game Over alternates between taking place in Act 6 Act 6 Act 3 (John fighting Caliborn) and Act 6 Act 6 Intermission 3 (everyone else in the alpha session fighting each other). The flash begins on an incredibly silly note, with a callback to John’s mental breakdown when he discovered his father wasn’t a clown, and his further mental breakdown when he discovered Betty Crocker made Fruit Gushers. The callback is very fitting, because John has mental breakdowns over the absolute stupidest things.

The manga drawings surrounding John clearly indicate that they’re his principal source of anger at Caliborn, which is both amusing and fitting. Honestly, it makes more sense to be angry about those drawings than whatever impact he had on the kids’ story as Lord English, because as Dave said in A6A6I1, he’s responsible in some ass backwards way for them all existing.

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Cookie Fonster Dissects Homestuck Part 85: The Deep Blue of Weird Plot Shit

Introduction

Part 84 | Part 85 | Part 86 >

Act 6 Act 3, Part 11 of 11 HOLY FUCK I’M FINISHED WITH THIS ACT

Pages 5238-5262 (MSPA: 7138-7162)

I did it. I finally did it.

OK guys, it’s time. IT’S TIME. To finally finish commentating on Act 6 Act 3, the part of Homestuck this post series has been stuck on for almost three years now. Are you MOTHERFUCKERS ready for me to finally stop chickening out from dissecting enormous flashes?

I know this will make me sound like an idiot, but I’m really really looking forward to dissecting the Openbound trilogy of walkaround games where we get to know the Beforan trolls. So why not finally finish going through the last part of Homestuck I have left before those? We’re doing it, man. We’re making this happen.

Red Miles look stunning, no matter the circumstance.

[S] Dirk: Synchronize is a whole two minutes of Dirk being fucking awesome. The moment he wakes up, he cuts to the chase and starts doing awesome stuff.

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Cookie Fonster Critiques Homestuck Part 8 Rewritten: Mayorly Foreshadowification Station

Introduction / Schedule (outdated)

Part 7 | Part 8 | Part 9 >

Pages 666-758 (MSPA: 2566-2658)

Act 2, Part 5 of 5

Link to old version

My rewritten posts lately have alternated between me making a new post title and me keeping the old one. I’m keeping the old one here again.

Random thing about the community reread that isn’t worth putting in its entire separate post: I decided to join in again yesterday to reread John and Roxy’s first conversation, at the end of Act 6 Act 6 Intermission 1. It’s just as funny and heartening as I remember it being and is one of many things recently that made remember that they are the best ship in the comic. Look forward to me praising that ship in future posts, probably.

You are now the Wayward Vagabond.

The final portion of Act 2 is a stretch of pages focusing on the Wayward Vagabond. On this page, the book commentary explains that although Hussie already had rough ideas for this character’s story role, he decided to improvise and have fun with this arc, letting readers drive the story a bit more than before. You probably know that when John was commanded by WV, he was blocked off from being commanded by readers; playing as WV for the first time gives us a fresh start and a bit of a return to the old days. This “fresh start” idea is done even stronger in the Midnight Crew intermission, which I already covered in my rewritten posts because I skipped to that part after finishing Act 1. Once I finish Act 3, I’ll do a post recapping the intermission before I go to Act 4.

> WV: Retri…

Got em already.

No arm shenanigans here; just quickly getting this joke out of the way before any nonsense can happen. Probably meant to get readers at the time to think, “hm maybe I should be creative for once instead of reiterating the same old commands again”.

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Cookie Fonster’s Homestuck Commentary Part 71: Rainbow Freefalls of Frivolous Banter

Introduction

Part 70 | Part 71 | Part 72 >

Act 6 Act 2, Part 6 of 6

Pages 4595-4666 (MSPA: 6495-6566)

Jack returns to kill Jane again but is interrupted by a message from DD:

Hang on. It’s this guy. Gotta answer this. He better be bearing news of murdered youngsters. 

He says the deceased child count is still sitting at zero over here. You say WHAT? He says that’s not all. You wait for him to spill the beans. 

He says one of the brats staged a little rebellion on the moon. Stuck the Brute’s head on a pike for all to see. Real black eye for the kingdom and the Condesce. Press is going nuts with it. Wait. The Brute’s dead, you say? He says yes. Dammit. He was one of your best agents. You never really cared for the guy but you admired his brutality. We all did sir, he says. 

It seems like the alpha kids are actually doing a good job going against the Derse agents, inadvertently or otherwise, since the agents’ plans are all ruined now. What’s especially crazy about this is that Jack Noir of all people is hopelessly struggling to accomplish anything.

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Cookie Fonster’s Homestuck Commentary Part 59: The Jumbo Act Five Finale

Introduction

Part 58 | Part 59 | Part 60 >

Act 5 Act 2, Part 32 of 32 + Intermission 2

Pages 4084-4112 (MSPA: 5984-6012)

This is my final post about Act 5, which ends right around the halfway point of Homestuck (unless the upcoming epilogue shifts this point’s position significantly). Needless to say, this is a major milestone point for this post series. I’m pretty proud of myself for making it this far in such a massive project, and not just because that means I can finally dissect Act 6; also because reaching such a major point, with a 13-minute dramatic animation that has left me floored every time I watched it (except maybe in my first read, when it was just plain confusing), seems like something I’d only get to in the far future. Now, nearly ten months after starting this post series, it is the far future, right here in front of my eyes, not a point I dreamt of reaching early in my other projects but abandoned long before getting there. If I had made this post series a few years ago I probably would have forgotten it by now, but I haven’t forgotten it at all. So, you know, it’s kind of cool that I made it this far.

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Cookie Fonster Critiques Homestuck Part 8: Mayorly Foreshadowification Station

Introduction

< Part 7 | Part 8 | Part 9 >

Pages 666-758 (MSPA: 2566-2658)

Act 2, Part 5 of 5

Link to rewritten version

You are now the Wayward Vagabond.

Last time, we saw Dave exploring his puppet-filled living room and John making a rad pogo hammer. Now we get to know the bizarre being commanding John. The Wayward Vagabond is given commands much like the kids are, but we see some differences between him and the kids. Aside from the obvious fact that he’s not a human, he doesn’t have a sylladex, instead picking stuff up with his bare hands. He screws around in his command station, just like how the kids all screw around in their houses. He makes a city out of cans (the eponymous Can Town), and he fantasizes about being the mayor of the town.

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