Cookie Fonster Re-Critiques Homestuck Part 12.1: Scrawlings in Puddles of Sloppy Discharge

Introduction

Part 11 | Part 12.1 | Part 12.2 >

Pages 1052-1099 (MSPA: 2952-2999)


Act 3, Part 4 of 5

Link to old version

This post (which I wrote on and off over the past few weeks) was originally going to cover the last ~100 pages of Act 3, but yesterday I decided to split the post in half because it was getting long. I also renamed my rewritten post series from “Cookie Fonster Critiques Homestuck Rewritten” to “Cookie Fonster Re-Critiques Homestuck”; the last ~50 pages of Act 3 will be covered in Cookie Fonster Re-Critiques Homestuck Part 12.2.

Picking up from where we left off, John Egbert is commanded to alchemize in a 1980’s time-lapse montage. The narration declines the “1980’s time-lapse montage” part of the command because Hussie didn’t feel it was worth making John’s per-character alchemy binge into a flash, which I think was a good decision. All four beta kids get their own alchemy binge during the first five acts, and each one brings about a delightful mix of extremely plot-relevant items and inconsequential nonsense and everything in between.

First off, John tries alchemizing “pogo || hammer” instead of “pogo && hammer” and makes a hammer-shaped pogo ride. This is a clever integration of computer science technicalities to make alchemy work in Homestuck without inevitably running into captcha cards with too many or too few holes. Here’s the book commentary on this page:

You people don’t even know what the && and || operators mean, do you? Why don’t you learn computers you dorks! Although to be fair, technically the single & and | bitwise operators are what perform the described functions. So now who’s the dork. Me. I went with the logical operators (&&,||) instead because they are more recognizable and frequently used from a pure coding perspective. So it’s this weird case where I dumbed it down for the sake of people who ACTUALLY KNOW HOW TO PROGRAM. Good grief.

I like this commentary because it shows how much care Hussie put into balancing technical accuracy and general accessibility when writing Homestuck’s early acts. The mix of accuracy and accessibility sets Homestuck apart from Problem Sleuth, a story based fully upon technical accuracy (to its own set of rules, that is).

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