Cookie Fonster’s Homestuck Commentary Part 48: Bored Superdogs and Memory Revelations

Introduction

Part 47 | Part 48 | Part 49 >

Act 5 Act 2, Part 21 of 32

Pages 3546-3613 (MSPA: 5446-5513)

Only in Homestuck could this picture make any sort of sense. Even then…

NOTE: I’m really blitzing through Act 5 now (by which I mean going about 30% faster), and boy am I proud of that.

NOTE 2: As school is ending, I have a big project over the next few weeks which I have to work a lot on. This means that I’m slowing down posts somewhat, with the next three posts weekly instead of every five days. Next post coming Sunday.

: (

We now focus on what Jack Noir is up to. He just killed Dad and Mom offscreen. As with Nepeta, it’s a bit of a relief we didn’t have to see them die onscreen; showing a guy killing two loving parents of main characters in love together would obviously be even more heartwrenching than anything we’ve seen so far. Compare this to Bro, who got an onscreen death scene. This is probably not because he is (arguably) not as likable as the other guardians, rather because his death was the culmination of a fight, while the other two were just on a date when it was suddenly interrupted. If John’s dad was in a fistfight with Jack and lost when Jack became more powerful, he would no doubt get a full death scene.

Continue reading

Cookie Fonster’s Homestuck Commentary Part 34: Villain Caninification Station

Introduction

Part 33 | Part 34 | Part 35 >

Act 5 Act 2, Part 7 of 32

Pages 2891-2941 (MSPA: 4791-4841)

“The villain is a FUCKING DOG WEARING SUNGLASSES.”
—Andrew Hussie

Back to Jack’s duel with a wicked rad dude, his creepy puppet, and his bird son/brother, we get some panels like the one above that are creepy but crazy awesome. See, if this lightning ninja freak is fighting a villain, that’s when he’s pretty cool, like an impossibly rad character from Street Fighter or something.

Continue reading

Cookie Fonster’s Homestuck Commentary Part 33: Cthulhu Acid Trip Dreams

Introduction

Part 32 | Part 33 | Part 34 >

Act 5 Act 2, Part 6 of 32

Pages 2841-2890 (MSPA: 4741-4790)

Yes, this really is a scene in Homestuck. I promise you, not all of it is an LSD tri—oh wait you should know this, because this post series is made on the assumption that people reading it have read Homestuck.

In which I decide against the “in which blah blah blah” thing because that would be stealing an idea from the blog that inspired this post series, and stealing ideas is a bad habit I’ve had in my creative projects for as long as I can remember; and also because I went fine adding title pictures to my older posts without any text immediately following.

Continuing from where we left off, we see what Jack Noir is up to. He yanks the ninja sword out of the beat mesa record thing, and I wonder where exactly Dave’s bro went. I actually don’t remember. I think he escaped and somehow went to LOWAS offscreen but I’m not sure. I guess I’ll see and find out.

Then comes a famously bizarre and nightmarish flash in which Jade wakes up from her dream. I’ll comment on it with the screenshot method I’ve seen livebloggers use.

Continue reading

Cookie Fonster Critiques Homestuck Part 20: Enjoy Your Nap While It Lasts

Introduction

Part 19 | Part 20 | Part 21 >

Act 4, Part 6 of 6

Pages 1909-1988 (MSPA: 3809-3888)

Once again I use this same picture later in this post but it’s SUCH a perfect heartwrenching panel.

This may or may not be a Vriska thing. Wait, who am I kidding, it totally is.

Last post we went through the origin story of our heroes, and some other stuff. This post yet again opens up with AR’s past self, stopping to notice a meteor carrying the frog temple, because Dersites have this thing against frogs. He goes to see a time capsule and a computer screen in which we can see baby Nanna raised by Colonel Sassacre, who investigates an explosion outside his house. It’s a crater with baby Grandpa who shoots the Colonel with his gun, the kids thereafter raised by their dog Halley and Betty Crocker. Thirteen years later teenage Grandpa leaves his adoptive sister behind. Then DD appears as AR? watches, coming to throw away the wizard book and the Sburb betas next to the time capsule and into it respectively, and uses the MEOW code book with the machine. There’s a plot loop tied together: we now know the whole story of how Jade got Dave’s Sburb discs. It’s a pretty enjoyably convoluted sequence fueled mostly by mishaps and random choices, but unlike the paths of other objects that go through complicated journeys, this one doesn’t seem to have much relation to the forces of causing the events destined to occur.

Continue reading

Cookie Fonster Critiques Homestuck Part 18: Snooping Nerds and Dream Dancers

Introduction

< Part 17 | Part 18 | Part 19 >

Act 4, Part 4 of 6

Pages 1660-1776 (MSPA: 3560-3676)

He was that close.

Last post we saw how Davesprite came to be, ending with the two Daves chatting and John blasting off despite Dave asking him not to. Now, John has a flashback to Act 1, where he is delighted to get the bunny from Con Air from Dave, and we get to read the letter Dave sent with it. He talks about how ridiculous it is that John unironically likes that horrendous movie, but his sincere naiveté is what’s cool about him. John remembers getting this letter and reconsiders blasting off to his seventh gate. He talks to Dave about how he came to his senses and remembered how Dave does care about him.

Continue reading

Cookie Fonster Critiques Homestuck Part 16: Paradox Eggs and Alchemy Bacon

Introduction

Part 15 | Part 16 | Part 17 >

Act 4, Part 2 of 6

Pages 1455-1577 (MSPA: 3355-3477)

Link to rewritten version (unfinished)

This title picture matches even better with the post title than I thought it would.
Look at that little egg on the alchemiter. Better still, the cruxite dowel to the left of the egg looks kind of like bacon.

Once a dutiful lawyer, always a dutiful lawyer.

Time to start the exiles’ backstories. Before becoming an exile, the Renegade was an authority regulator (noted AR?) and the Mendicant was a parcel mistress (PM?). AR? is hanging around LOWAS and finds John’s dad’s car sitting there parked illegally, marking the scene with caution tape, and giving the owner a ticket. He loots the green package and John’s server copy of Sburb from the car. PM? is also walking around there, and sees AR? with the green package.

Continue reading

Cookie Fonster Critiques Homestuck Part 12: Where Making This Transpire

Introduction

< Part 11 | Part 12 | Part 13 >

Act 3, Part 4 of 4

Pages 1052-1153 (MSPA: 2952-3053)

Link to rewritten version part 1 / part 2

It’s like fucking Christmas up in here.

Last time, we literally examined the world of Jade’s dreams. This time, we’re going to round out act 3 of Homestuck with lots of stuff falling into place. First off, John alchemizes a bunch of things out of his possessions, a pattern that happens with all the kids, and which Jade doesn’t subvert. I’ll list the most notable things he makes: a green Wise Guy suit, Spy Kids-style computer glasses, several hammer weapons, ghost arms to lift bigger objects at long range, and a Cosbytop. I really like the alchemizing system, and how weird combinations can make awesome things; my favorite combination is fake arm + Nanna’s ectoplasm + Dad’s PDA = the remote ghost gauntlet (the arm which he can control from afar). I should also note that we don’t actually go through John first using each of the alchemy devices in order with captchalogue cards and cruxite dowels and all that nonsense; rather, he’s just repeatedly commanded to combine a few items and bam, he does so. Unlike in Act 1, at this point we take much less time to dwell on John using the captchalogue mechanics. I think the main point of the captchalogue stuff may have been to put readers in the right mindset to feel comfortable with the regular usage of the Sburb interface.

Continue reading

Cookie Fonster Critiques Homestuck Part 11: Magical Dreams and Clown Therapy

Introduction

< Part 10 | Part 11 | Part 12 >

Pages 952-1051 (MSPA: 2852-2951)

Act 3, Part 3 of 4

Link to rewritten version

Who’s this guy?

At the curb of act 3’s halfway point, we meet the main villain of the first half of Homestuck. He looks like the Problem Sleuth extra Spades Slick, but he is actually Derse’s archagent, Jack Noir. He has great trouble dealing with John’s extra-strong father, and his fourth wall was stolen some time ago. We learn parts of what’s been going on at the kingdom: after Mr. Egbert was kidnapped, the queen made everyone dress like clowns, and Jack Noir can’t stand that. Is there any specific reason for him hating clowns like there is for all Dersites having an intense aversion to frogs? It really doesn’t look like it, though it does become extremely relevant to the plot when Jack flips out and fucks shit up. Maybe it’s like John’s hatred of Betty Crocker—hating it for no good reason. A lot of stuff in real life looks to me like hating stuff for no good reason—I often hear people talking about how much they hate things I know about but don’t really have an opinion about.

Continue reading