Cookie Fonster Critiques Homestuck Part 12: Where Making This Transpire

Introduction

< Part 11 | Part 12 | Part 13 >

Act 3, Part 4 of 4

Pages 1052-1153 (MSPA: 2952-3053)

Link to rewritten version part 1 / part 2

It’s like fucking Christmas up in here.

Last time, we literally examined the world of Jade’s dreams. This time, we’re going to round out act 3 of Homestuck with lots of stuff falling into place. First off, John alchemizes a bunch of things out of his possessions, a pattern that happens with all the kids, and which Jade doesn’t subvert. I’ll list the most notable things he makes: a green Wise Guy suit, Spy Kids-style computer glasses, several hammer weapons, ghost arms to lift bigger objects at long range, and a Cosbytop. I really like the alchemizing system, and how weird combinations can make awesome things; my favorite combination is fake arm + Nanna’s ectoplasm + Dad’s PDA = the remote ghost gauntlet (the arm which he can control from afar). I should also note that we don’t actually go through John first using each of the alchemy devices in order with captchalogue cards and cruxite dowels and all that nonsense; rather, he’s just repeatedly commanded to combine a few items and bam, he does so. Unlike in Act 1, at this point we take much less time to dwell on John using the captchalogue mechanics. I think the main point of the captchalogue stuff may have been to put readers in the right mindset to feel comfortable with the regular usage of the Sburb interface.

Continue reading