Cookie Fonster’s Homestuck Commentary Part 30: Coolkid Phenomination Station

Introduction

Part 29 | Part 30 | Part 31 >

Act 5 Act 2, Part 3 of 32

Pages 2733-2783 (MSPA: 4633-4683)

The pages I’m covering today don’t actually start with this picture, but I’ve decided to start doing what I’ll call “title pictures” for these posts. So here’s a picture of Dave in some building in a baseball shirt or something. I’ve seen drawings of the beta kids where Dave is inexplicably wearing this outfit while the rest are in their starting clothes.

Last time Rose did a bunch of stuff and so did Kanaya. Now it’s time for Dave to do a bunch of stuff. OK, not quite. First John and Vriska have to do stuff. Man, why do characters do stuff so much?

Where were we? John just emptied his sylladex.

AG: This is the most ridiculous pile of useless crap I have ever seen.
AG: Why did you pick up all this junk???????? Rocks, mushrooms, shoes…….. 

AG: Jegus, John.
EB: jegus?
AG: Yes. Jegus!
EB: how do you know about jegus? do you even know what that is?
AG: I have no idea! It’s something Terezi has 8een saying non stop for some reason.
AG: It is weirdly infectious.
AG: What is it, some sort of human profanity?
EB: no. well, yeah kind of.
EB: it is a misspelling of an adult male bearded human, who was magic. 

I remember reading this bit in my first read-through. Now think of the fact that I’m taking note of this. That’s how much I skimmed stuff in my first read-through. John’s last line is of particular note because it sounds like something a troll would say.

Also, this right here is proof against the misconception that Jegus is a troll word. For some reason it’s really popular among fans to make all the trolls Jegus-spewing machines. Dave is technically the one who came up with the term through a misspelling in a conversation with Terezi and the other trolls started using it as well. Let it sink in. Dave coined the word so many fans think is a troll catchphrase.

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Cookie Fonster Critiques Homestuck Part 20: Enjoy Your Nap While It Lasts

Introduction

Part 19 | Part 20 | Part 21 >

Act 4, Part 6 of 6

Pages 1909-1988 (MSPA: 3809-3888)

Once again I use this same picture later in this post but it’s SUCH a perfect heartwrenching panel.

This may or may not be a Vriska thing. Wait, who am I kidding, it totally is.

Last post we went through the origin story of our heroes, and some other stuff. This post yet again opens up with AR’s past self, stopping to notice a meteor carrying the frog temple, because Dersites have this thing against frogs. He goes to see a time capsule and a computer screen in which we can see baby Nanna raised by Colonel Sassacre, who investigates an explosion outside his house. It’s a crater with baby Grandpa who shoots the Colonel with his gun, the kids thereafter raised by their dog Halley and Betty Crocker. Thirteen years later teenage Grandpa leaves his adoptive sister behind. Then DD appears as AR? watches, coming to throw away the wizard book and the Sburb betas next to the time capsule and into it respectively, and uses the MEOW code book with the machine. There’s a plot loop tied together: we now know the whole story of how Jade got Dave’s Sburb discs. It’s a pretty enjoyably convoluted sequence fueled mostly by mishaps and random choices, but unlike the paths of other objects that go through complicated journeys, this one doesn’t seem to have much relation to the forces of causing the events destined to occur.

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Cookie Fonster Critiques Homestuck Part 19: Protagonist Origination Station

Introduction

< Part 18 | Part 19 | Part 20 >

Act 4, Part 5 of 6

Pages 1777-1908 (MSPA: 3677-3808)

 I use this same picture later in this post but it’s such a great panel that I’ll use it as a title picture.

I’ve seen people comment that this guy looks like some weirdo from Adventure Time.*

* If you’re wondering, about 3-4 years ago I followed that show, but then I quit, and from what I hear about it, it really got kind of weird. There’s stuff about the punky vampire girl not wanting to be a vampire anymore??? Sounds like she’s a character with complications and stuff, which ties in with the fact that I’ve seen people compare her to Vriska.

Last post we went over a whole bunch of stuff, like angry guys killing their bosses because of stupid clothes and girls throwing F1 keys at guys with 3-D glasses and demonic puppets miraculously landing on lightning-fast rocket boards and that sort of stuff. Now we get to watch AR? rocking it out on Bro’s rocket board through an asteroid belt. PM? is also up to stuff, getting ready to board a shuttle to the battlefield to find the white king. Then a clone of Clubs Deuce in a ridiculous outfit known as the Courtyard Droll appears and steals the magic ring. I really like how this bozo’s debut is played out, making a dramatic entrance starting with the tip of his crazy hat as he creeps up and steals a ring. He’s really short and could be sneaky, if only he didn’t love crazy hats so much. Nonetheless, he succeeds in stealing the ring. He gets a message from the Draconian Dignitary to give him that ring. In that message, the titles of the other three Derse agents are all revealed, specifically the ones whose acronyms are the same as those of the Midnight Crew. Speaking of the Midnight Crew, this message shows us how each of the quartet of Derse agents is given a different task to do, just like what the Midnight Crew does. This is done even more systematically with the alpha kids’ Derse agents, where each is assigned to kill a kid; funnily enough, the Droll is the only one of those agents who succeeds at his job. Just then, Jade, after over 100 pages without her, has her dream self make a dramatic entrance, beating up the Droll, taking the ring, and putting it on, even though it doesn’t do anything to humans.

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Cookie Fonster Critiques Homestuck Part 18: Snooping Nerds and Dream Dancers

Introduction

< Part 17 | Part 18 | Part 19 >

Act 4, Part 4 of 6

Pages 1660-1776 (MSPA: 3560-3676)

He was that close.

Last post we saw how Davesprite came to be, ending with the two Daves chatting and John blasting off despite Dave asking him not to. Now, John has a flashback to Act 1, where he is delighted to get the bunny from Con Air from Dave, and we get to read the letter Dave sent with it. He talks about how ridiculous it is that John unironically likes that horrendous movie, but his sincere naiveté is what’s cool about him. John remembers getting this letter and reconsiders blasting off to his seventh gate. He talks to Dave about how he came to his senses and remembered how Dave does care about him.

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Cookie Fonster Critiques Homestuck Part 17: Coolkid Duplication Station

Introduction

< Part 16 | Part 17 | Part 18 >

Act 4, Part 3 of 6

Pages 1578-1659 (MSPA: 3478-3559)

Rose kicking ass.

Continuing from where we left off, John finds his dad’s car, and then talks to Terezi who, like I said in the last post, he always has had an enjoyable dynamic with. Right away they snark at each other:

GC: JOHN DONT M4K3 FUN OF MY H4ND1C4P 
EB: which one, the blindness or the leetspeak. 
GC: 1 4M S3NS1T1VE 4BOUT BOTH 


[…]


GC: B3FOR3 YOU K33P TYP1NG MOR3 STUP1D O’S 1N TH4T WORD 
GC: JUST L1ST3N 4ND DO WH4T 1 S4Y 
GC: YOU KNOW YOUR3 GO1NG TO 3V3NTU4LLY 4NYW4Y 
GC: B3C4US3 YOUR3 4 N1C3 GUY 4ND K1ND OF 4 TOT4L W33N13 PUSHOV3R 

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Cookie Fonster Critiques Homestuck Part 16: Paradox Eggs and Alchemy Bacon

Introduction

Part 15 | Part 16 | Part 17 >

Act 4, Part 2 of 6

Pages 1455-1577 (MSPA: 3355-3477)

Link to rewritten version (unfinished)

This title picture matches even better with the post title than I thought it would.
Look at that little egg on the alchemiter. Better still, the cruxite dowel to the left of the egg looks kind of like bacon.

Once a dutiful lawyer, always a dutiful lawyer.

Time to start the exiles’ backstories. Before becoming an exile, the Renegade was an authority regulator (noted AR?) and the Mendicant was a parcel mistress (PM?). AR? is hanging around LOWAS and finds John’s dad’s car sitting there parked illegally, marking the scene with caution tape, and giving the owner a ticket. He loots the green package and John’s server copy of Sburb from the car. PM? is also walking around there, and sees AR? with the green package.

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Cookie Fonster Critiques Homestuck Part 15: Ditzy Dreamers and Exile Cookouts

Introduction

< Part 14 | Part 15 | Part 16 >

Act 4, Part 1 of 6

Pages 1358-1454 (MSPA: 3258-3354)

Link to rewritten version

Can’t think of a caption other than “The Land of Wind and Shade”, which would be redundant.

Act 4 of Homestuck, like a few other acts, opens up with a minigame. In this game, John explores his planet, a cloudy blue world named the Land of Wind and Shade, fights imps, gathers information about his denizen and the imps and stuff from salamanders, somehow talks to Nannasprite from afar, and like in the game where he explores his house, has a voice in his head give him commands, but the voice is definitely someone different from the Vagabond. It is very similar to the game very early in Act 2, but instead of exploring his house, he explores the planet he entered. This minigame really is rather complicated, with features such as sylladex access and sending objects through a mail system and multiple attack methods and a button to talk to Nannasprite and so on. Hussie has said that this game is somewhat experimental and that it probably could’ve been presented in a more effective way (which is what the famous YouTube series Let’s Read Homestuck does).

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Cookie Fonster Critiques Homestuck Part 12: Where Making This Transpire

Introduction

< Part 11 | Part 12 | Part 13 >

Act 3, Part 4 of 4

Pages 1052-1153 (MSPA: 2952-3053)

Link to rewritten version part 1 / part 2

It’s like fucking Christmas up in here.

Last time, we literally examined the world of Jade’s dreams. This time, we’re going to round out act 3 of Homestuck with lots of stuff falling into place. First off, John alchemizes a bunch of things out of his possessions, a pattern that happens with all the kids, and which Jade doesn’t subvert. I’ll list the most notable things he makes: a green Wise Guy suit, Spy Kids-style computer glasses, several hammer weapons, ghost arms to lift bigger objects at long range, and a Cosbytop. I really like the alchemizing system, and how weird combinations can make awesome things; my favorite combination is fake arm + Nanna’s ectoplasm + Dad’s PDA = the remote ghost gauntlet (the arm which he can control from afar). I should also note that we don’t actually go through John first using each of the alchemy devices in order with captchalogue cards and cruxite dowels and all that nonsense; rather, he’s just repeatedly commanded to combine a few items and bam, he does so. Unlike in Act 1, at this point we take much less time to dwell on John using the captchalogue mechanics. I think the main point of the captchalogue stuff may have been to put readers in the right mindset to feel comfortable with the regular usage of the Sburb interface.

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Cookie Fonster Critiques Homestuck Part 10: Scene Hops and Father Revelations

Introduction

< Part 9 | Part 10 | Part 11 >

Pages 836-951 (MSPA: 2736-2851)

Act 3, Part 2 of 4

Link to rewritten version

Pictured above: why Dave is so damn angsty about his upbringing.

Last time we got a partial tour of Jade’s bizarre house. This time, we switch perspective to Dave battling his brother. I practically lost my breath watching that flash in which Dave strifes his brother, this time around. The guy teleports around at lightning speed like a ninja using Lil’ Cal to fuck with Dave, and the flash ends with a loop of Lil’ Cal slobbering over Dave while his guardian’s elusive silhouette flashes around. In my first two reads through I didn’t have this reaction. Maybe it had to do with the recent update in which Dave vented out all his frustration to Dirk about his upbringing? But yeah. Dave has pretty much the most fucked up guardian ever.

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Cookie Fonster Critiques Homestuck Part 9: Harley in Technoland

Introduction

< Part 8 | Part 9 | Part 10 >

Pages 759-835 (MSPA: 2659-2735)

Act 3, Part 1 of 4

Link to rewritten version

A silly girl naps by her flowers…

Two acts down, lots to go. Technically four acts, but acts 5 and 6 are both very long and have many subdivisions. So where are we now? In a brief interlude between acts 2 and 3, we get to read a note to John from his grandmother inside the Colonel Sassacre book. In it, there is very much written about the game he and his friends will play. You may wonder, how does Nanna know all this? One might surmise that she has some sort of foresight like Jade. However, it’s later revealed that she wrote the note after the became a sprite, and the book got sent through time. Nanna introduces several terms before we learn what they mean, and more significantly, it has the first hints of the class/aspect title system which fans love to theorize about. She mentions the four kids’ god tier titles without saying which one is which; typically, readers will guess that the Heir of Breath is John, the Seer of Light is Jade, the Knight of Time is Dave, and the Witch of Space is Rose. As it turns out, Rose’s and Jade’s titles are the other way around. Nanna also says that the book will travel through time somehow, marking the comic’s first mention of time travel. On to the start of Act 3 proper.

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