Poor John remains eternally oblivious to how crucial that honk is.
Second last post of A6A6I4! After my next post, I’ll go on another pause (probably my last pause) as I finish my final college semester before I graduate.
Picking up where we left off, John continues his retcon journey and encounters Dragonsprite, Terezi’s lusus sprite.
DRAGONSPRITE: sniff sniff DRAGONSPRITE: sniff sniff sniff sniff JOHN: (hey, would you quit it!) JOHN: (i’m trying to keep a low profile here.)
Spritelogs with the trolls’ sprites probably weren’t high on the list of things people expected to return in A6A6I4, but they return here. John’s statement about trying to keep a low profile doesn’t refer to hiding his presence from Terezi entirely, but rather returning the favor with some subtle retcon pranks of his own.
Two acts down, lots to go. Technically four acts, but acts 5 and 6 are both very long and have many subdivisions. So where are we now? In a brief interlude between acts 2 and 3, we get to read a note to John from his grandmother inside the Colonel Sassacre book. In it, there is very much written about the game he and his friends will play. You may wonder, how does Nanna know all this? One might surmise that she has some sort of foresight like Jade. However, it’s later revealed that she wrote the note after the became a sprite, and the book got sent through time. Nanna introduces several terms before we learn what they mean, and more significantly, it has the first hints of the class/aspect title system which fans love to theorize about. She mentions the four kids’ god tier titles without saying which one is which; typically, readers will guess that the Heir of Breath is John, the Seer of Light is Jade, the Knight of Time is Dave, and the Witch of Space is Rose. As it turns out, Rose’s and Jade’s titles are the other way around. Nanna also says that the book will travel through time somehow, marking the comic’s first mention of time travel. On to the start of Act 3 proper.