A6A6I5 has so many painfully boring panels, so I figured I’d have fun with the title pictures whenever I get the chance.
With my Psycholonials review post finished, now I can finally get on with the true home stretch of my Homestuck blog post series! It’s time to dive right in and analyze the final act of Homestuck that’s of substantial length: the polarizing Act 6 Act 6 Intermission 5, or A6A6I5 for short.
Whether you love or hate Vriska, you can’t deny that her getting down to business with fully alive eyes is a satisfying shot. Or maybe you can deny that?
Act 6 Act 6 Intermission 5 begins with a flash called Vriskagram. Technically, the flash is called [S] ACT 6 ACT 6 INTERMISSION 5, but everyone calls it Vriskagram because, well…
I love how the V in the Vriskagram logo is based on Vriska’s horns.
Yep, this is another instance of late Homestuck parodying social media of its time. In my Psycholonials review post, I talked at length about how the story explores the danger and perils of social media; Homestuck, in contrast, incorporates parodies of social media websites just for the hell of it. This light satire of social media is a fun motif, I must admit.
I came up with this post’s title months ago, so please appreciate it.
Just a reminder, don’t expect more Homestuck posts for probably the next few months. I have a real life too! Not to mention ambitious projects unrelated to these posts.
It’s time for John to read the final instruction on Terezi’s scarf. He has the following to say about it:
JOHN: uh, wow. JOHN: not sure what to expect for this one. JOHN: alright, here goes.
I can imagine how confused John is. He’s far too thick-headed to have any idea who Terezi wanted him to stop her from killing. Obviously it can’t be Vriska, right? As far as John knows, Vriska and Terezi hardly knew or cared about each another. I never stopped to think about how long it took for him to learn that Terezi killed Vriska—he didn’t know that until he was about to stop that event from happening!
Poor John remains eternally oblivious to how crucial that honk is.
Second last post of A6A6I4! After my next post, I’ll go on another pause (probably my last pause) as I finish my final college semester before I graduate.
Picking up where we left off, John continues his retcon journey and encounters Dragonsprite, Terezi’s lusus sprite.
DRAGONSPRITE: sniff sniff DRAGONSPRITE: sniff sniff sniff sniff JOHN: (hey, would you quit it!) JOHN: (i’m trying to keep a low profile here.)
Spritelogs with the trolls’ sprites probably weren’t high on the list of things people expected to return in A6A6I4, but they return here. John’s statement about trying to keep a low profile doesn’t refer to hiding his presence from Terezi entirely, but rather returning the favor with some subtle retcon pranks of his own.
Analyzing Homestuck is as easy as 1, 2, 3! (Just kidding, it isn’t.)
Only two posts left of A6A6I4 after this! I’ll probably finish A6A6I4 before this month ends, then put my Homestuck posts on what will hopefully be my last hiatus before I finish them.
Just like my last post, this one begins with a Vriska/Meenah dream bubble scene. This time, it’s somewhat more morbid in tone, taking place in what looks to be the same dream bubble that the Openbound games started in. But just like last time, I’m going to sidestep the fact that Hussie forgot all about their age difference.
MEENAH: BOOM MEENAH: there goes another one VRISKA: Wow, yeah. MEENAH: dude sure is busy today VRISKA: I’ve got to hand it to him. VRISKA: As far as indestructi8le, reality-destroying monsters go, he really is tireless. VRISKA: Even though on some level I can tell he’s pro8a8ly a complete moron, his dedic8tion and persistence is actually pretty admira8le. MEENAH: holla
This is exactly what I keep saying about Caliborn. He’s dedicated so much energy into improving his art skills and becoming as powerful as can be, and as Lord English it’s on some level admirable how relentless he is in his quest to kill his sister.
“W3 M4K3 OUR OWN LUCK 4ND YOU’R3 4BOUT TO PROV3 TH4T” —Terezi Pyrope, 2014
I would say not to expect the rest of my A6A6I4 posts to come out quickly, but not even I can predict my own work ethic. For me, motivation comes and goes like the wind.
I can tell that few things give Hussie more joy than joking about juggalos.
Time for the first of several Meenah/Vriska scenes in A6A6I4! Better known as “scenes where Hussie forgets about Meenah and Vriska’s significant age difference and then awkwardly backpedals in A6A6I5”. It’s a shame the author ended up forgetting something so significant, because this is quite a fun scene giving insight into both of these characters in a more casual setting than adventurous quests to take down Lord English.
VRISKA: Hey Meenah. VRISKA: Any idea where we are now? MEENAH: iunno VRISKA: Do you think… VRISKA: This could 8e the “Dark Carnival”?? MEENAH: nah MEENAH: that shit aint real MEENAH: its a made up religious belief pimped out by trash clowns VRISKA: Are you sure? MEENAH: shell yes MEENAH: be fake as shit MEENAH: of course the religious beliefs themselves are real MEENAH: makin it convenient for anyone who wanna exploit those delusions for her own badass objectives MEENAH: like pulling in clams hand over flipper and ruthlessly subjugating the general public MEENAH: i mean MEENAH: not that id ever bother with a dope scheme like that MEENAH: just saying
Meenah is contrasting herself against the Condesce when she says she wouldn’t ever bother with using clowns for public subjugation. Clown nonsense is so prevalent in Homestuck that I can’t blame Meenah for not wanting to get involved in it. Perhaps Meenah’s apathy towards clowns is because Kurloz, her group’s resident clown, is nothing more than a pious servant of indecipherable juggalo schemes that relate to Lord English tangentially at best.
I didn’t have any good ideas for a new name for this post, so I kept the old one.
Before my motivation inevitably drifts to something totally different, I figured I’d resume my rewritten Homestuck posts and try to at least do Act 4, if not all the way through Act 5 Act 1 (which is my planned ending point for the rewritten posts).
But before I start going through Act 4, I’ll quickly recap the intermission, which I reread before starting this post.
The Midnight Crew intermission is awesome as fuck. It’s a throwback to the story style of Problem Sleuth that blasts your face with extreme time shenanigans to prepare you for the somewhat lighter time shenanigans in the act that follows. It characterizes the quartet of Derse agents, two of whom we hadn’t ever seen before, through the Midnight Crew, as well as the black queen through Snowman. Most notably, the intermission cleverly drops hints about the trolls and the Midnight Crew’s past until it punches you in the face with the reveal that the intermission took place on the trolls’ planet. It also has a few hints about Lord English, an overarching villain we very gradually learn more about. All in all, the whole intermission is executed beautifully and lots of fun from start to finish.
Act 4 is one of several acts that begins with a walkaround game. The game’s music is called Doctor, composed by the deceased George Buzinkai* and remixed many, many times throughout Homestuck’s music. Doctor holds an extremely special place in my heart—it’s one of only three tunes that I managed to remember through my first read of Homestuck, the other two being Karkat’s Theme and Elevatorstuck. I’ve always held the sentiment that among Homestuck’s most iconic tunes, Doctor was the one that best captured the comic’s nostalgic spirit, better than even Sburban Jungle or Showtime. I can’t quite explain why I feel that way; I suppose Doctor just has this powerful, nostalgic feeling that transcends words.
* Read this Reddit comment by a Homestuck music team member for information about Buzinkai’s name.
As for the walkaround itself, you play as John exploring the Land of Wind and Shade, fighting imps, playing around with his sylladex, talking to Nannasprite from afar, and gathering lots of information from consorts about his planet’s lore and denizen and all that jazz, all the while receiving commands from an exile who is clearly not WV. This walkaround is very complicated and weird to come back to considering the heavily simplified format and pixelated art style of later walkarounds; playing it, I can really see why Hussie chose to rework the style of walkarounds in Act 5 Act 2. According to my past self, “Hussie has said that this game is somewhat experimental and that it probably could’ve been presented in a more effective way (which is what the famous YouTube series Let’s Read Homestuck does).” I assume I was referring to Hussie’s Formspring then, but I’ve decided not to bother with playing through the walkaround in full and instead consume it using my physical copy of Homestuck: Book 3 (the Viz Media print).
Finishing Act 3 in my rewritten posts was long overdue.
Been a while, hasn’t it?
I figured with me going back and continuing on reformatting my posts before I moved this blog from Blogger to WordPress, now would be a good time to resume my rewritten Homestuck posts, or at least finally finish Act 3 of those, especially as I’m taking yet another break from my regular Homesuck posts. And especially considering my next regular Homestuck post would be number 122, which is 12.2 without the decimal point.
Anyway, I’m going to pick up where I left off like nothing ever happened. Where were we?
Time to be the Aimless Renegade, who is a very well-loved character by those who remember he exists. He’s one of the few characters who is killed off for real as the story goes on, with no resurrection or alternate self relevance and therefore no screen time in the increasingly controversial sub-acts of Act 6. His per-exile obsession is law and justice, which is played out very humorously as exile obsessions tend to be.
… Yeah, I must sadly admit I don’t have a lot to say about AR’s subplot so far. We learn that he harbors the Dersite hatred towards frogs and that Grandpa Harley had this absurd collection of guns and ammo that AR has been making use of. Grandpa Harley has absurd collections of everything though, which I suppose comes as a result of combining his status as a guardian with his status as a page with his fully realized potential.
Yes, “sup”. That’s what I’ve chosen to title this post.
Sorry this post took so long! Schoolwork has been ramping up this semester, so don’t rule out the possibility of me continuing to be slow.
It’s so weird to process that John completed his planet quest at long last.
The Pipeorgankind flash is followed by a callback to the Myststuck games, with John exploring his newly cleared planet that he warped into the middle of nowhere. The fireflies are no longer confined by the fourth wall and now fly about through the screen’s space, which is quite a charming sight.
All the old setpieces from LOWAS, like the Parcel Pyxis and the salamander village, are still there, which must be a strangely nostalgic sight for John. Not an unwelcome one, though, because he still has plenty more adventures to go through.
You would not believe your ghosts if 120 Homestuck posts were written by cookiefonster
(120 is pronounced “one twenty”)
Before we begin, have an obligatory plug of my 8-bit cover of Fireflies. Also an obligatory statement that this post includes the oil retcon scene.
Alright, let’s begin this post!
Jade and Calliope commence their storytelling session for real, wielding pens in their respective text colors. Jade tells the two stories about John as promised in their last scene.
JADE: im starting to remember the things she told me so vividly now JADE: its amazing what a creative project can do to get your mind turning CALLIOPE: ^u^
I know exactly what Jade is talking about regarding creative projects. These posts have gotten my mind turning about many matters, Homestuck and otherwise, definitely not to an excessive or distracting degree or anything.
CALLIOPE: what shall i draw first? JADE: the land of wind and shade! JADE: that is where the story starts CALLIOPE: i see. CALLIOPE: which story, exactly? CALLIOPE: her story, or yoUrs? JADE: hmmm JADE: both, as a matter of fact JADE: my story began with a tragedy on lowas, which led to meeting her in the first place JADE: and then, she used my memory of that tragedy as a starting point for her story, which turned out to be related CALLIOPE: ooh, fascinating! CALLIOPE: (i love stories) JADE: (i know)
All three voiced cherub characters in Homestuck—I consider the regular and god tier Calliope separate characters—display a strong affinity for circumstantial simultaneity. In their many stories, they frequently tie together seemingly distant events using common points; in this case, the stories about pre-retcon John and post-retcon John are tied together using their visitations to LOWAS.
The secondary storyline of Act 6 Act 6 Intermission 4 focuses on Jade and Calliope (later also Jane) sharing stories in dream bubbles, feeding readers hints before the grand reveal that concludes the act, by which I obviously mean the sub-sub-intermission.
Oh yeah, the trollsona stuff is a thing too. I’ll talk about all that when the characters themselves discuss trollsonas, whenever that is, I forget when. For now I’ll discuss Jade and Calliope’s conversation about their childhoods.
… actually, I have very little to say about this scene so far. It’s just Jade and Calliope saying stuff we already knew about their upbringings.
JADE: when i was a kid i grew up with plants all around me JADE: but i was very lucky… i guess i took all the nice things about my life on this island for granted JADE: i even had my own garden where i grew flowers and vegetables and fruits and such JADE: that is all i ever ate, the things i grew myself CALLIOPE: ooh! JADE: but i will admit to having developed a taste for meat since becoming a dog <_<; CALLIOPE: meat is very good. CALLIOPE: for all the complaints i might have aboUt my childhood, near exclUsive sUbsistance Upon raw flesh is not one. CALLIOPE: bUt then, i am sUre that comes with the territory of being a monster. heh.
I do want to say that I’ve always been a sucker for scenes in any media (such as the one above) where characters talk about food. Food is just such a joy to talk about—if you have a conversation with someone about food, chances are you’ll learn a lot of interesting things about that person you wouldn’t have learned otherwise. At least that’s true for me, not sure about you. Food is only rarely talked about in Homestuck, which means the occasional times characters do talk about food tend to be very charming.