Cookie Fonster’s Homestuck Commentary Part 60: Bedroom Screwaround Session, Remastered

Introduction

Part 59 | Part 60 | Part 61 >

Act 6 Act 1, Part 1 of 4

Pages 4113-4121, 4163-4194 (MSPA: 6013-6021, 6063-6094)

So remastered, in fact, that SBaHJ is now a moive.

NOTE: Tomorrow marks my two-year anniversary of first reading Homestuck. (actually I was wrong, I released this post exactly on the anniversary)

NOTE FOR THOSE READING THESE POSTS IN CHRONOLOGICAL ORDER: Warning you know, my early Act 6 posts are extremely rambly and weird, and I have no idea what I was talking about in them half the time. If you want to go to the part where the posts stop being absurdly rambly, then feel free to skip to part 80, a post that I released after going on hiatus for almost two years. Trust me, the posts are a lot better from there on.


Before I start Act 6, I’d like to talk about the alpha kids in general, just as I opened Act 5 by talking about the trolls.

Like the trolls, the alpha kids are a group of characters who didn’t exist from the start. However, unlike the trolls, they haven’t grown to become part of the comic’s premise. This may be because it takes quite a long time for them to be introduced and thus their existence is a major spoiler, or simply because the trolls have such a special appeal. When I was early in my first read of Homestuck, I accidentally found out early that there was a character named Jane, who I thought was some kind of fifth kid who shows up a lot later (which is half-true). I think this goes to show that the alpha kids are not as distinct and special as the trolls, especially when the beta kids have always been a group of four main characters. But despite that, the alpha kids are most certainly not simply a repeat of the beta kids. Even though they’re all young versions of existing characters (the guardians), they are still very much their own characters, since we only saw what the guardians are like from the kids’ often distorted perspectives. You can’t map each alpha kid to a beta kid without ignoring other major similarities between them; this second group of four kids is definitely its own group of characters, with a lot of new things about them that make their story a tale with a much more complex premise than the beta kids’ story. This brings me to the second part of my Act 6 introduction.

Act 6 starts off with the players of the kids’ post-scratch session. The Scratch was stated to reboot the conditions of the kids’ universe for a more ideal session. This applies not only to the story’s plot, but to its narrative as well. Act 6 Act 1 is not just Act 1 with a different set of main characters; it’s a remastered version of Act 1. While Act 1 starts off in a rather generic setting and builds up from there, Act 6 Act 1 immediately gives us a very colorful premise. In the scratched universe, Sburb is released by a company which clues already suggest is owned by an evil alien queen, rather than a seemingly generic mysterious technology company; Jane is the heiress to that company, and doesn’t know anything about what she’s getting into—not even whose company she will inherit—but we certainly do. There’s also a lot of other parts that refine what the beginning of the comic was like; I’ll go over them as I go. For now, you should know that the theme of remastering the beginning of the comic also applies to the post series, hence the title of this post. I will analyze Act 6 Act 1 the way I retrospectively wish I went over Act 1 when I started this big project.

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Cookie Fonster’s Problem Sleuth Commentary Part 2: Puzzle Soup for the Drunken Soul

Introduction

< Part 1 | Part 2 | Part 3 >

Chapters 2-3

Pages 84–229 (MSPA: 302–447)

Chapter 2 opens with Problem Sleuth leaving his main office and entering his secret chamber. This allows for worldbuilding typical of pretty much any story while avoiding him actually leaving his office. It also matches up with Act 2 of Homestuck starting with John leaving Earth.

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Cookie Fonster’s Homestuck Commentary Part 59: The Jumbo Act Five Finale

Introduction

Part 58 | Part 59 | Part 60 >

Act 5 Act 2, Part 32 of 32 + Intermission 2

Pages 4084-4112 (MSPA: 5984-6012)

This is my final post about Act 5, which ends right around the halfway point of Homestuck (unless the upcoming epilogue shifts this point’s position significantly). Needless to say, this is a major milestone point for this post series. I’m pretty proud of myself for making it this far in such a massive project, and not just because that means I can finally dissect Act 6; also because reaching such a major point, with a 13-minute dramatic animation that has left me floored every time I watched it (except maybe in my first read, when it was just plain confusing), seems like something I’d only get to in the far future. Now, nearly ten months after starting this post series, it is the far future, right here in front of my eyes, not a point I dreamt of reaching early in my other projects but abandoned long before getting there. If I had made this post series a few years ago I probably would have forgotten it by now, but I haven’t forgotten it at all. So, you know, it’s kind of cool that I made it this far.

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Cookie Fonster’s Homestuck Commentary Part 58: Puppeteer Mythologification Station

Introduction

Part 57 | Part 58 | Part 59 >

Act 5 Act 2, Part 31 of 32

Doc Scratch Intermission, Part 6 of 6

Pages 4036-4083 (MSPA: 5936-5983)

I can’t believe I’m this close to Act 6, with only two posts to go that likely won’t each take a week to make.

This girl was originally drawn without horns by mistake.
Hussie joked that Doc Scratch revoked her horn privileges.

Doc Scratch turns off the fifth wall and then Damara, I mean the Handmaid, I mean the mystery girl who looks like Aradia (I’ll just call her Damara for now), throws a chair at him. It’s always hilarious and satisfying to see people beat up Doc Scratch, even though I don’t really hate him.

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Cookie Fonster’s Problem Sleuth Commentary Part 1: Things Aren’t As They Seem, Ever

Introduction

Part 1 | Part 2 >

Chapter 1

Pages 1–83 (MSPA: 219–301)

You are one of the top Problem Sleuths in the city…

Problem Sleuth, like all three other MS Paint Adventures, starts off simple enough: by introducing the main character in a default starting situation. Jailbreak and Bard Quest both put the main character in a definite predicament of sorts, but Problem Sleuth and Homestuck simply introduce the main character in the most everyday setting possible. While Homestuck soon tells us that John, the protagonist, is getting a video game called Sburb for his birthday, thus setting up a premise*, Problem Sleuth does not give us any premise at all in its opening pages, instead revealing it through Problem Sleuth (the character) realizing through command-based exploration that he is trapped in his office.

* I’ll be doing A LOT of comparing Problem Sleuth with Homestuck in this post series. That’s part of the point of this project, to see Homestuck from a different perspective by comparing it with its predecessor.

The text accompanying the page is as follows: You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight. What will you do? It’s a simple introductory line that gives a bit of introduction fluff that doesn’t have much relevance to the real story. The three main characters are all supposedly detectives, but they do almost no detective work at all in the comic; I bet this is to parody how character introductions in video games are also hardly relevant. In Homestuck, the interests brought up in character introductions sometimes actually are relevant to the plot; sometimes they’re not relevant to the plot but very character-defining; and in a few cases, such as Dave’s supposed interest in bands nobody has ever heard of but him, never brought up at all.

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Cookie Fonster’s Homestuck Commentary Part 57: SBES Vol. 3 – A Terminally Cancerous Universe

Introduction

Part 56 | Part 57 | Part 58 >

Act 5 Act 2, Part 30 of 32

Doc Scratch Intermission, Part 5 of 6

Pages 4002-4035 (MSPA: 5902-5935) (in order this time)

Another ominous Gamzee eye title picture because why the hell not.

NOTE: SBES stands for Scrapbook Examination Station.

The fifth scrapbook selection screen has only one option so I guess I’ll go ahead and do that one.

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Cookie Fonster’s Homestuck Commentary Part 56: SBES Vol. 2 – Of Sports and Snake Monsters

Introduction

Part 55 | Part 56 | Part 57 >

Act 5 Act 2, Part 29 of 32

Doc Scratch Intermission, Part 4 of 6

Pages 3936-4001 (MSPA: 5836-5901) (not in order)

NOTE: SBES stands for Scrapbook Examination Station.

Welcome back to my Homestuck post series. After nearly three weeks without any such posts, I guess it’s time for more scrapbook pages. I will do this selection screen left to right (boring order, I know), so I’ll start with Nannasprite.

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Cookie Fonster’s Problem Sleuth Commentary Introduction

As I mentioned not long ago, I’m starting a new blog post series similar to my lengthy post series commenting on the famed story webcomic Homestuck, but covering its predecessor, Problem Sleuth. I would say it’s based on the success of my Homestuck post series, but that post series isn’t particularly popular at the moment. I would also append that sentence with “(yet)” if there was a non-awkward way to say that while also acknowledging that my posts becoming more popular is merely what I hope will happen.

Although Homestuck is unquestionably Andrew Hussie’s magnum opus, Problem Sleuth deserves some appreciation for keeping a consistent theme and storyline through its year-long run. Homestuck, while unlike Problem Sleuth intended as an “actual story” from the start, started as a command-based story of four teenagers playing a video game but gradually shed many of its original layers, progressing into a tale of gray-skinned aliens and lengthy dialogue and complex plot lines, and then incorporating relationship drama and aging up its characters and regularly going on hiatus to the point where it’s a completely different story from what it started as. This is not to say that what Homestuck became ended up being bad—although some people do think that, I actually like the middle section of the comic the most—it’s more like Problem Sleuth does a better job at keeping a consistent style. Throughout its run Problem Sleuth ran on user-suggested commands and kept its theme of being a video game adventure while still doing a good job at escalating its storyline, something that cannot be said of Homestuck.

Problem Sleuth is so far the only one of Hussie’s four comics on MS Paint Adventures to have a definite conclusion, sealing its role as a story more so than Homestuck which is the one that’s an actual story. Its predecessors of similar style, Jailbreak and Bard Quest, are both left unfinished, while Homestuck is either finished or semi-finished depending on how you look at it (I look at it as semi-finished). As it stands, Homestuck technically has an ending, but there’s a vaguely described epilogue planned as well. There is much debate as to whether Homestuck’s present ending is a good satisfying ending. Many readers, myself included, feel that the ending as it stands does not give a satisfying wrap-up to all its plot threads and character arcs. Some readers, myself still included, think Homestuck’s current ending doesn’t even hit some of the bare minimum requirements for a satisfying ending. Readers also can’t agree on what to expect for the epilogue of the comic, whether it will resolve stuff and possibly even redeem the ending, or if it won’t be of much substance. I personally have optimistic expectations for the epilogue, mostly because it really feels all “look I know Homestuck isn’t good anymore” to think it won’t be much good.

While Problem Sleuth has a solid conclusion, it still is at heart a silly video game parody story of clumsy detectives. But with a decent length of over 1600 pages, it’s still worth giving serious commentary, in what will be my second full read of Problem Sleuth. For reference, my first read of Problem Sleuth was on and off over the course of several months, and was at around the same time as my second read of Homestuck. While I have no posting schedule set in stone yet, I’m thinking of making these posts at a similar rate to my Homestuck posts: generally every 3-5 days, though it can vary. I think it’s reasonable to cover about 100 or more pages per post, similar to how I originally did my Homestuck post series. This means that if things go as planned, my Problem Sleuth post series will contain about 16 posts total and take a few months from start to finish.

List of posts:

Part 1 / Part 2 / Part 3 / Part 4

Unfortunately, the project has since been abandoned. In 2025 I decided to deem it a failed experiment.

Progress report on next Homestuck post

My next Homestuck post, which will be the 56th one in my post series, is taking somewhat longer than I hoped. My last post covered 63 pages, and my next post will cover 66 pages; that’s not that many more pages, but those have a lot of long dialogue that takes me a while to get through.

I’d say I’m about 60% through writing my next post. For some details, the post I’m working on covers all the options in these two selection screens. The first screen contains six options, all but one of which have long pesterlogs. I am partway through the fourth of six options in that screen since getting back to the post series three days ago, so I’m more than halfway through that one. The next selection screen has five options, only three with dialogue, and only one with particularly long dialogue. Basically this means I have about two and a half long chunks of dialogue left to cover, plus some shorter stuff. Hopefully I can get it done in the next day or two.

The next post after the one I’m working on will cover only 34 pages and hopefully won’t take too long. After that one there will be only two more posts until I finally reach Act 6!

EDIT (6/29/2016): Now my next post is about 90% done, and I should be able to release it today. It’s going to be really long.

Cookie Fonster’s Vacation Stuff Part 3: Everything Else + Other Updates

(part 2)

So I’m finally back home from vacation now. And I’m kind of sorry that I didn’t make more blog posts after the one about feeding birds. I did consider a few things to write posts about but I just didn’t bother with all that. It’s not that I didn’t do cool stuff, it’s just that I didn’t do things that I felt would make interesting blog post topics. If you want to know, here’s some stuff I did. I went to a super-relaxing warm hot spring pool, hiked around mountains that I got to with a cable car, ate a lot of food, and some other stuff.

The flight home was kind of interesting for a few reasons. The longest of the three flights started 3:30 PM and ended around 5:30 PM because it went six hours back due to time zones. Skipping ahead six hours in the middle of the night is one thing, but skipping back six hours in the afternoon is kind of weird. On the way there, I felt pretty sick after not sleeping for about 20 hours. But this time around it’s kind of different. After a long day of flying in airplanes, I decided that when I get home I would hop right into bed and get a nice well-earned sleep. But somehow I am wide awake a little after midnight writing a blog post in my twenty-fifth straight hour of being awake. I have no idea how such a thing is even possible.

During the vacation, I also thought about my blog posts. I’ve decided to continue my Homestuck posts as I did previously, with a new post every few days. I’m even more hyped than I already was about reaching Act 6 due to some random thoughts I had. But I also had the idea to write a commentary post series on Problem Sleuth, Homestuck’s predecessor. I don’t know when that commentary will start, but I imagine that starting within the next week I might work on Problem Sleuth posts alongside Homestuck posts, with Homestuck posts released more regularly. Before I start my Problem Sleuth posts I’ll write an introduction post similar to my Homestuck commentary introduction post.

I’ll get back to my regular blog posts tomorrow (technically later today), after I get a good night’s sleep.

EDIT: One more thing I forgot to mention. I plan on making a full real-life edited version of Detective Pony, something I’ll be able to feasibly do after I get a summer job and can buy supplies with my own money, stuff my parents would never buy for me.