Cookie Fonster’s Homestuck Commentary Part 75: The Juggalo Strikes Back

Introduction

Part 74 | Part 75 | Part 76 >

Act 6 Act 3, Part 1 of 8 or so

Pages 4820-4840 (MSPA: 6720-6740)

Fun fact: the music in this walkaround was written for Rose’s planet, and yet it somehow works reasonably well here.

Act 6 Act 3 opens up with a walkaround game where Jane explores her planet, much like Act 4 did. As much as it established Doctor as a memorable song, the Act 4 walkaround was definitely a drag to get through. This one is very different with a more point and click style that makes it somewhat harder to miss out on anything, but requires more of you actually doing stuff and figuring it out. Or at least, it did according to my memory. Better see for myself.

This isn’t very cautious of her, actually.

Unlike in the last view of Jane’s house, her mailbox is gone once again.

When Jane enters the game, the first thing she does is jump off the balcony of her sinking house onto this platform thing. Unlike when John entered the game, she’s immediately exploring the world which is weird considering how much the alpha kids are thought of as doing nothing pretty much forever. At least this is a step in the right direction; if I remember right this whole act is one of the better parts of Act 6.

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Cookie Fonster’s Homestuck Commentary Part 69: A Series of Faux Cat Mysteries

Introduction

Part 68 | Part 69 | Part 70 >

Act 6 Act 2, Part 4 of 6

Pages 4470-4516 (MSPA: 6370-6416)

This post is now a week too late to be the anniversary special. I guess it’s still sort of the de facto anniversary special? 

We now switch focus over to Roxy and the first interesting bit we get is her examining her collection of dead cats. The narration says about one of them:

The biggest one has been around for as long as you remember, encased in that glass-like material. You’ve considered giving it a name, but it always struck you as a little morbid to name a dead cat. 

Yet another subversion of a longstanding motif in the comic; in this case, different people giving animals different names of different genders. In this case I guess it’s only fair that happens because the cat has already gotten two names. Besides, it’s yet another recurring thing that’s gotten a bit stale. That motif happens again later on with Serenity the firefly, but in that case it’s a somewhat more unexpected thing to happen.

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Cookie Fonster’s Homestuck Commentary Part 68: Dream Decapitations and Smug Brain Clones

Introduction

Part 67 | Part 68 | Part 69 >

Act 6 Act 2, Part 3 of 6

Pages 4538-4568 (MSPA: 6438-6468)

My anniversary special post is coming up next, either on Sunday or on Tuesday. Are you ready?

We now switch focus to Dirk’s dream self, and the big thing I notice here is that all but a few items are tinted red: the ones that aren’t are the rocket board, Minihoof, the Dersite newspaper, Cal, and Dirk himself. My guess as to why that is is because the colored objects are items specific to the dream world, not just projections of his own possessions. The deal with the apparently “real” version of Cal in his dream self’s room is never explained, which is a bit of a plot hole: we don’t know if it’s empty or full, let alone what happens with it, and I can only assume it isn’t a projection because of its coloring.

As for the other objects being colored, Minihoof is probably colored because it’s a living being, the Dersite magazine is obvious, and I’m not sure about the rocket board. I do recall that he later uses it to travel to Roxy’s home and decapitate himself and all that and…

Wait a minute. I think I know why it’s colored like that. I’m pretty sure his dream self uses that thing in the Unite Synchronization sequences as well to pick up Roxy and Jane, and it’s definitely distinct from the waking world rocket board. With that in mind, maybe the board is colored because of its use in that sequence and how it’s taken to the real world in Jake’s island? My bet is that the waking and dreaming world rocket boards are one and the same, with the dream one making it to Dirk’s room with a reckoning portal and becoming the waking one.

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Cookie Fonster’s Homestuck Commentary Part 61: Your Mail Man Is a Dumbass

Introduction

Part 60 | Part 61 | Part 62 >

Act 6 Act 1, Part 2 of 4

Pages 4122-4162 (MSPA: 6022-6062)

NOTE: My two week blog pause will actually only be one week, specifically the first week of August. More on that here.

NOTE 2: Act 6 Act 1 will be divided into four posts instead of three because a week is more than enough time to wait for a post, assuming there are people who care about this blog post series. The next two Homestuck posts will both most likely be relatively short, which I think works better than making one extra long post that’ll take quite a while to make.

Now that I finished Jake’s half of the selection screen, it’s time to do Jane’s half.

Earlier this morning you thought you heard the mail truck, even though the mail never comes in the morning. But just to be sure, you rushed downstairs to check, even though due to recent events, you are FORBIDDEN FROM LEAVING THE HOUSE. Alas, it was not there, and you sort of spaced out at the sky with a goofy grin on your face for no great reason, and then you were caught red handed by your guardian. Then you got in trouble. 

This description of the stuff Jane did in Act 6’s opening makes it seem a lot more ridiculous than the “breath of fresh air” feel it had earlier. It also establishes that Jane is homestu—I mean locked inside her house.

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Cookie Fonster’s Homestuck Commentary Part 60: Bedroom Screwaround Session, Remastered

Introduction

Part 59 | Part 60 | Part 61 >

Act 6 Act 1, Part 1 of 4

Pages 4113-4121, 4163-4194 (MSPA: 6013-6021, 6063-6094)

So remastered, in fact, that SBaHJ is now a moive.

NOTE: Tomorrow marks my two-year anniversary of first reading Homestuck. (actually I was wrong, I released this post exactly on the anniversary)

Before I start Act 6, I’d like to talk about the alpha kids in general, just as I opened Act 5 by talking about the trolls.

Like the trolls, the alpha kids are a group of characters who didn’t exist from the start. However, unlike the trolls, they haven’t grown to become part of the comic’s premise. This may be because it takes quite a long time for them to be introduced and thus their existence is a major spoiler, or simply because the trolls have such a special appeal. When I was early in my first read of Homestuck, I accidentally found out early that there was a character named Jane, who I thought was some kind of fifth kid who shows up a lot later (which is half-true). I think this goes to show that the alpha kids are not as distinct and special as the trolls, especially when the beta kids have always been a group of four main characters. But despite that, the alpha kids are most certainly not simply a repeat of the beta kids. Even though they’re all young versions of existing characters (the guardians), they are still very much their own characters, since we only saw what the guardians are like from the kids’ often distorted perspectives. You can’t map each alpha kid to a beta kid without ignoring other major similarities between them; this second group of four kids is definitely its own group of characters, with a lot of new things about them that make their story a tale with a much more complex premise than the beta kids’ story. This brings me to the second part of my Act 6 introduction.

Act 6 starts off with the players of the kids’ post-scratch session. The Scratch was stated to reboot the conditions of the kids’ universe for a more ideal session. This applies not only to the story’s plot, but to its narrative as well. Act 6 Act 1 is not just Act 1 with a different set of main characters; it’s a remastered version of Act 1. While Act 1 starts off in a rather generic setting and builds up from there, Act 6 Act 1 immediately gives us a very colorful premise. In the scratched universe, Sburb is released by a company which clues already suggest is owned by an evil alien queen, rather than a seemingly generic mysterious technology company; Jane is the heiress to that company, and doesn’t know anything about what she’s getting into—not even whose company she will inherit—but we certainly do. There’s also a lot of other parts that refine what the beginning of the comic was like; I’ll go over them as I go. For now, you should know that the theme of remastering the beginning of the comic also applies to the post series, hence the title of this post. I will analyze Act 6 Act 1 the way I retrospectively wish I went over Act 1 when I started this big project.

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