Cookie Fonster Critiques Homestuck Part 22: Psychic Snaps and Computer Explosions

Introduction

Part 21 | Part 22 | Part 23 >

Act 5 Act 1, Part 2 of 7

Pages 2071-2154 (MSPA: 3971-4054)

It’s that 3-D glasses guy again.

The fourth character in the list of trolls for us to meet is that dude who always wears 3-D glasses for some reason. Like I said when I got to his first appearance back in Act 4, Sollux Captor is one of the most memorable characters in Homestuck. His glasses, teeth, and paired horns give him a memorable appearance; he has powers ranging from visions of doom to eye beams and object levitation; he heavily symbolizes Homestuck’s theme of duality and bifurcation; he is the best friend of the trolls’ protagonist, and has been in relationships with both a very plot-relevant character and with a character with even more tangential treatment than him despite her important assigned role in troll society; and he has certainly done his share of things to the comic’s plot. But despite his numerous gimmicks, Sollux is merely a supporting character. Andrew Hussie specifically made him be a secondary character, while I feel like he could be so much more, like there’s an empty spot for him on the character tier ladder right up there with Karkat and Vriska. And despite all the stuff I said, he’s still an enjoyable character nonetheless. As grouchy as he tends to be, he is very well-meaning, trying his best to avoid the awful things that he doesn’t know are fated to happen.* He puts the game in teams so that there’s a chance of some team winning and thus saving the world like Aradia purported, tries to shut off Sgrub when she reveals that the game will not save the world like she implied, and heavily disapproves of the idea of feeding ghosts to Lord English. Not to mention that he’s humorous at times, with dialogue somewhat like that of Dave. When he becomes blind and his mind mutations shut off like a brain tumor unintentionally removed by force, it’s almost like a happy ending for him. I wonder if he’s still into programming, if that’s something you can even do in dream bubbles.

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Cookie Fonster Critiques Homestuck Part 21: Down the Chitinous Windhole

Introduction

Part 20 | Part 21 | Part 22 >

Act 5 Act 1, Part 1 of 7

Pages 1989-2070 (MSPA: 3889-3970)

Elsewhere in paradox space, we examine another planet, forgotten by time.

After nearly two thousand pages mostly covering the adventures of our quartet of nerdy teenagers, we pause our adventure for a stretch of about 600 pages dedicated to thoroughly getting to know what Homestuck is best known for: the trolls. This part of Homestuck is sometimes called the troll intermission, because like the Midnight Crew intermission, it focuses on an entirely different cast of characters from those four kids. Like I said in my first intermission post, some people skip the trolls’ arc, or skip all the way to the trolls’ arc, which, needless to say, are both bad ideas.

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Cookie Fonster Critiques Homestuck Part 18: Snooping Nerds and Dream Dancers

Introduction

< Part 17 | Part 18 | Part 19 >

Act 4, Part 4 of 6

Pages 1660-1776 (MSPA: 3560-3676)

He was that close.

Last post we saw how Davesprite came to be, ending with the two Daves chatting and John blasting off despite Dave asking him not to. Now, John has a flashback to Act 1, where he is delighted to get the bunny from Con Air from Dave, and we get to read the letter Dave sent with it. He talks about how ridiculous it is that John unironically likes that horrendous movie, but his sincere naiveté is what’s cool about him. John remembers getting this letter and reconsiders blasting off to his seventh gate. He talks to Dave about how he came to his senses and remembered how Dave does care about him.

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