Cookie Fonster Critiques Homestuck Part 6: Imp Madness and Can Openers

Introduction

< Part 5 | Part 6 | Part 7 >

Pages 429-561 (MSPA: 2329-2461)

Act 2, Part 3 of 5

Link to rewritten version

JOHN YOU DO NOT SAY NO TO COOKIES. I COMMAND YOU TO GET THEM.

Last post cut off at the end of Nanna’s exposition session, a natural stopping point. Now we continue to see John throwing a tantrum about cookies, since he’s had more than enough baked goods today, not to mention the wrath of Betty Crocker. WV is upset that John doesn’t want to eat cookies, and commands him to get cookies; these childish flip-outs about mundane things are one of John’s defining traits (see also: the time he flipped out because he suddenly hated Con Air). As Dave once put it: “thats classic john though he doesnt get pissed about anything except for the absolute dumbest shit”. It’s easy to miss that John even sticks up his middle finger in the corner of this page. WV then accidentally turns off Caps Lock, opening a capsule with food and a book on human etiquette.

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Cookie Fonster Critiques Homestuck Part 4: Haunting Voices and Coolkid Mishaps

Introduction

< Part 3 | Part 4 | Part 5 >

Pages 248-357 (MSPA: 2148-2257)

Act 2, Part 1 of 5

Link to rewritten version

Where John’s house ended up.

Act 2 of Homestuck opens up by skipping years in the future, but not many (if 413 years can be deemed as “not many”), to a post-apocalyptic desert Earth. A certain black-colored being referred to as a “wayward vagabond” walks across the desert and comes across some kind of device with the arc symbol spirograph logo. Then, Rose starts her Sburb walkthrough with her trademark nigh inscrutable purple prose, with the standing-out quote: “Since you are reading this, chances are you have installed this game on your computer already. If this is true, like many others, you have just participated in bringing about the end of the world.” Shit just got real.

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