Cookie Fonster Critiques Homestuck Part 14 Rewritten: Hate Waltz of Misunderstooding

Introduction

Part 13 | Part 14 | Part 15 >

Intermission, Part 2 of 2

Pages 1265-1357 (MSPA: 3165-3257)

Link to old version

Hold still, Slick.

Keep in mind that after this post, I’ll stop jumping around with my rewritten posts and go back to the start of Act 2. Those Act 2 posts should probably be quick and easy!

2/24/2019: I’ve been working hard on post 4 rewritten! It’s quite the doozy. Also I have now updated the page numbers to homestuck.com numbering up to post 50.

The Inaugural Death of Mister Seven is good, go read it.
I hope it gets continued at some point…

Crowbar’s alive again. And a whole bunch of other stuff is different. 

You forgot this gang almost seems halfway competent when he’s running the show. 

When Spades Slick makes it to a timeline where Crowbar is alive, the Midnight Crew and Felt are putting up a decent fight! The contrast between the Midnight Crew kicking the Felt’s asses and the giant gunfight with Crowbar around is super well executed. I’m glad the story took some time to flesh out Crowbar’s character when we revisit Slick and the Felt much later on; the story strongly benefits from this change.

Next up is a flash where we meet the mysterious Snowman (8).

Continue reading

Cookie Fonster Critiques Homestuck Part 13 Rewritten: Avenging the Fallen Casino

Introduction

< Part 12.2 | Part 13 | Part 14 >

Intermission, Part 1 of 2

Pages 1154-1264 (MSPA: 3054-3164)

Link to old version

It’s time to start Act 2!

Just kidding.

OK so here’s the deal. In the Homestuck community reread, we’re doing the first half of the Midnight Crew intermission today. Partway through reading the intermission, I suddenly realized just how good it is. So good that I decided to skip to the intermission in my rewritten blog posts and slog through Act 2 later. Yes you read that right: I’m not skipping the intermission, but skipping to the intermission.

Act 2 was a little boring at parts, but Act 3 was a lot more fun and enjoyable and ended with an AMAZING flash. The intermission though, I’m suddenly in love with everything about it so I’ll jump right in and blog about it, this time doing this story arc the justice it deserves. This post will cover the first half of the intermission and next post will cover the second half.

Your name is SPADES SLICK.

If there’s any doubt that Homestuck is best experienced reread over and over, the intermission shatters that doubt. The first time reading it, it’s kind of weird and confusing, a complete departure from the first three acts. But the more you reread it, the better it somehow becomes.

Our new protagonist is Spades Slick, leader of the Midnight Crew. His introduction page goes like so:

Your name is SPADES SLICK. You are the leader of a notoriously vicious gang of mobsters called the MIDNIGHT CREW. A rival gang known as THE FELT recently knocked over one of your favorite casinos. Your long quest of revenge has finally taken you through the front door of the mansion belonging to their loathsome boss, LORD ENGLISH. 

Your subordinates, CLUBS DEUCE, DIAMONDS DROOG, and HEARTS BOXCARS have been dispatched to various locations throughout the mansion to begin carrying out your mission. Your objective is to locate and crack English’s SECRET VAULT, and plunder its mysteries. 

That’s the business end of it. The pleasure will be painting this ugly house red with the blood of those miserable green motherfuckers.

The new setting is introduced masterfully. Every detail of everything is something that’s never even been hinted at before. Well OK, we did meet the Midnight Crew as characters in Hussie’s in-universe webcomic but that doesn’t count, because this time the setting is nothing like the old comic. Everything is colored green and based on stock images, with a whole new set of enemies and a mention of what seems to be the final boss of this arc. The premise is all based around the destruction of a casino; since Slick is an iteration of Jack Noir, he’ll stop at nothing to get revenge. Is it any wonder that this guy is such a fan favorite?

Yeah I know, blah blah blah, the intermission seems to be unrelated to the main storyline at first but it actually is related. I’ll go over this arc and its connection to the acts as I go along. Also Slick characterizes Jack Noir, blah blah blah, I’ll go over this characterization as I go along too. Don’t have time for nonsense.

Continue reading

Cookie Fonster Critiques Homestuck Part 13: Convoluted Mobster Battle Station

Introduction

< Part 12 | Part 13 | Part 14 >

Intermission, Part 1 of 2

Pages 1154-1264 (MSPA: 3054-3164)

New: Link to rewritten version (I recommend you read it instead of this)

Your name is SPADES SLICK.

I’ve gone through the first three acts of Homestuck, now it’s time for the intermission. Before I read Homestuck, I already knew that it had an intermission, because someone on an online forum gave me a rundown of how long each act is, and said that the intermission is his favorite part because it’s so badass. But I sure as hell wasn’t expecting it to be about a completely different cast of characters. And that’s exactly why so many readers skip the intermission, something considered heresy in the Homestuck fandom. For similar reasons, it’s not unheard of for readers to either skip over the trolls’ arc or to skip straight to the trolls’ arc. Just about every fan of Homestuck knows that these are all bad ideas. I didn’t skip any act (the intermission or otherwise) on my first read through, though I’m almost certain that I did accidentally skip over some pages throughout Homestuck when finding the page number I was on. For example, I believe I accidentally skipped the important flash [S] Jade: Enter, but I didn’t understand much of the story anyway because I skimmed everything on my first read. It’s well-known that the intermission first doesn’t seem important to the plot but actually is important, which is the main reason why it’s bad to skip it. It’s really entertaining and action-packed anyway. I’ve seen readers comment that they like how the Midnight Crew gets straight to business and kills a bunch of green morons rather than four teenagers dragging ass on their adventure.

Continue reading